# 信息

- [纹理](/titanfall2/chinese/information/textures.md)
- [Valve纹理格式-VTF](/titanfall2/chinese/information/textures/valve-texture-format-vtf.md)
- [创建材质](/titanfall2/chinese/information/textures/valve-texture-format-vtf/creating-a-material.md): 本教程将会教你从头开始一步一步地创建一个全新的材质，并创建材质的纹理文件。
- [创建动画粒子](/titanfall2/chinese/information/textures/valve-texture-format-vtf/animated-particles.md): 动画粒子是通过一个材料集合建立的“表”构成的动画。您可以通过mksheet.exe和vtex工具来创建动画粒子。
- [修改动画粒子-Wanty的方法](/titanfall2/chinese/information/textures/valve-texture-format-vtf/creating-animated-particles-wantys-method.md)
- [Valve材质类型-VMT](/titanfall2/chinese/information/textures/valve-material-type-vmt.md)
- [纹理和颜色](/titanfall2/chinese/information/textures/colors.md)
- [颜色和纹理信息](/titanfall2/chinese/information/textures/colors/color-and-texture-info.md)
- [着色器](/titanfall2/chinese/information/textures/shader.md): 着色器是由显卡运行的用来对物体进行绘制和渲染的软件。起源引擎3D世界中的一切物体都需要使用着色器。
- [$basetexture](/titanfall2/chinese/information/textures/shader/usdbasetexture.md): $basetexture是所有起源引擎游戏中可用的材质着色器参数，它定义了反照率纹理。几乎没有材质不使用此参数，如果未定义，则某些着色器将加载默认纹理。
- [$color](/titanfall2/chinese/information/textures/shader/usdcolor.md): $color is a material shader parameter available in all Source games. It independently scales the red, green and blue channels of an albedo.
- [$reflectivity](/titanfall2/chinese/information/textures/shader/usdreflectivity.md)
- [材质标志](/titanfall2/chinese/information/textures/shader/material-flags.md): 材质$flags和$flags2参数控制材质的渲染方式。
- [反照率贴图](/titanfall2/chinese/information/textures/albedo.md): 反照率贴图（有时是漫反射贴图）是包含独立于视图的颜色信息的纹理。
- [凹凸贴图](/titanfall2/chinese/information/textures/bump-map.md): Textures often called Bump Maps, or Normal Maps are used to simulate three-dimensional details on a two-dimensional surface by manipulating its lighting.
- [$bumpmap](/titanfall2/chinese/information/textures/bump-map/usdbumpmap.md): $bumpmap is a material shader parameter available in all Source games.
- [$ssbump](/titanfall2/chinese/information/textures/bump-map/usdssbump.md): $ssbump is a material shader parameter available in all Source games since Source 2007.
- [立方环境贴图](/titanfall2/chinese/information/textures/cube-mapping.md)
- [光照贴图](/titanfall2/chinese/information/textures/lightmap.md): A lightmap is a generated texture applied additively to LightmappedGeneric brush faces to simulate lighting.
- [矢量材质](/titanfall2/chinese/information/textures/material-vector.md): A material vector is a collection of values used with some material commands. They most often represent a RGB color.
- [纹理映射](/titanfall2/chinese/information/textures/mip-mapping.md)
- [内容丢失](/titanfall2/chinese/information/textures/missing-content.md)
- [基础天空盒](/titanfall2/chinese/information/textures/skybox-basics.md): Skyboxes are solutions intended to make maps look bigger than they are. They are typically used to display the sky, along with distant, unreachable areas and landscapes, such as distant mountains or b
- [2D天空盒](/titanfall2/chinese/information/textures/skybox-basics/2d-skybox.md): A 2D skybox is a skybox that lacks geometrical depth, consisting only of a skybox texture (without using the sky\_camera entity to display a 3D miniature model).
- [3D天空盒](/titanfall2/chinese/information/textures/skybox-basics/3d-skybox.md)
- [脚本](/titanfall2/chinese/information/programming.md)
- [关键值](/titanfall2/chinese/information/programming/keyvalues.md): The KeyValues format is used in the Source engine to store meta data for resources, scripts, materials, VGUI elements, and more.
- [Gameinfo.txt](/titanfall2/chinese/information/programming/keyvalues/gameinfo.txt.md)
- [武器配置](/titanfall2/chinese/information/programming/keyvalues/wu-qi-pei-zhi.md)
- [VScript](/titanfall2/chinese/information/programming/vscript.md): VScript, introduced in Left 4 Dead 2, is a virtual machine for scripting that acts as an abstract binding layer between the Source engine and external scripts.
- [文件格式](/titanfall2/chinese/information/file-format.md)
- [NUT & GNUT-Squirrel游戏语言](/titanfall2/chinese/information/file-format/nut-and-gnut-squirrel.md)
- [PSD-Photoshop文档](/titanfall2/chinese/information/file-format/psd-photoshop-document.md): PSD, Photoshop Document, represents Adobe Photoshop's native file format used for graphics designing and development.
- [TGA-Truevision图像文件](/titanfall2/chinese/information/file-format/truevision-graphics-adapter-tga.md)
- [TXT-文本文件](/titanfall2/chinese/information/file-format/txt-text-file.md): A file with .TXT extension represents a text document that contains plain text in the form of lines.
- [VPK-Valve包文件](/titanfall2/chinese/information/file-format/vpk-valve-pak-file.md): VPK (Valve Pak) files are uncompressed archives used to package game content.
- [文件位置](/titanfall2/chinese/information/file-location.md)
- [VPK](/titanfall2/chinese/information/file-location/vpk-file-names.md): VPK档案名称，例如游戏文件中的地图名称。
- [武器](/titanfall2/chinese/information/file-location/weapon.md)
- [武器模型](/titanfall2/chinese/information/file-location/weapon/wu-qi-mo-xing.md)
- [武器脚本](/titanfall2/chinese/information/file-location/weapon/wu-qi-jiao-ben.md)
- [武器配置](/titanfall2/chinese/information/file-location/weapon/wu-qi-pei-zhi.md)
- [模型](/titanfall2/chinese/information/file-location/models.md)
- [模型-天空背景](/titanfall2/chinese/information/file-location/models/model-skyboxes.md): 有关天空盒模型的附加信息
- [铁驭](/titanfall2/chinese/information/file-location/models/pilot.md)
- [模型-铁驭能力](/titanfall2/chinese/information/file-location/models/pilot/models-pilot-ability.md): 同样包括强化
- [模型-铁驭武器](/titanfall2/chinese/information/file-location/models/pilot/models-pilot-weapons.md)
- [泰坦](/titanfall2/chinese/information/file-location/models/titan.md)
- [模型-引导标志](/titanfall2/chinese/information/file-location/models/models-beacon.md)
- [模型-容器](/titanfall2/chinese/information/file-location/models/model-containers.md)
- [模型- Fixtures](/titanfall2/chinese/information/file-location/models/model-fixtures.md)
- [模型-IMC基础](/titanfall2/chinese/information/file-location/models/model-imc_base.md)
- [模型-工业](/titanfall2/chinese/information/file-location/models/model-industrial.md)
- [模型- 虎大前进基地\_live\_fire](/titanfall2/chinese/information/file-location/models/model-kodai_live_fire.md)
- [模型-NPC](/titanfall2/chinese/information/file-location/models/mode-npc.md)
- [模型-边境防御](/titanfall2/chinese/information/file-location/models/model-frontier-defense.md)
