# FX - Misc & Unknown

## Misc

| FX name               | Value                                 | Note                           |
| --------------------- | ------------------------------------- | ------------------------------ |
| ACL Light             | acl\_light\_red                       |                                |
| ACL Light             | acl\_light\_green                     |                                |
| ACL Light             | acl\_light\_blue                      |                                |
| ACL Light             | acl\_light\_white                     |                                |
| Ball Lightning        | P\_wpn\_arcball\_beam                 | Zap FX                         |
| Console               | P\_dlight\_consoleLights\_beacon      |                                |
| Crossbow              | crossbow\_bolt                        | Projectile entity              |
| Crossbow              | xo\_spark\_bolt                       | Impact                         |
| Deployable Cloakfield | harvester\_base\_noise                | FD content ?                   |
| Deployable Cloakfield | harvester\_base\_glowflat             | FD content ?                   |
| Deployable Cloakfield | ar\_operator\_target\_idle            | FD content ?                   |
| Exhaust Rear          | veh\_redeye\_round\_jet\_FULL         | Annapolis                      |
| Glass                 | p\_impact\_exp\_smll\_air             | Breach FX1                     |
| Glass                 | P\_glass\_exp\_breach                 | FX glass                       |
| Glass                 | P\_glass\_exp\_bridge                 | BT FX glass                    |
| Glass                 | P\_glass\_exp\_bridge\_SML            | BT FX glass SML                |
| Lifeboat              | P\_veh\_ePod\_launch                  |                                |
| Lifeboat              | P\_veh\_ePod\_light                   |                                |
| Light                 | panel\_light\_blue                    | Blue                           |
| Light                 | runway\_light\_orange                 | Orange                         |
| Light                 | industrial\_wall\_light\_orange       | Orange                         |
| Light                 | warning\_light\_orange\_blink\_nowall | Orange                         |
| Light                 | panel\_light\_red                     | Red                            |
| Light                 | warning\_light\_red                   | Red                            |
| MaltaGun              | P\_muzzleflash\_MaltaGun              | Cannon FX                      |
| MaltaGun              | P\_exp\_flak\_s2s                     | Cannon Impact                  |
| Pickups               | P\_ar\_titan\_droppoint               | Pickup glow FX (battery ?)     |
| Pickups               | P\_item\_bluelion                     | Collectible glow FX (helmet)   |
| Proto Hold Beam       | elite\_smoke\_rise                    |                                |
| Proto Hold Beam       | dissolve\_CH\_arcs                    |                                |
| Space Debris          | P\_space\_debris\_filler              |                                |
| Trinity               | P\_exp\_trin\_death                   | Militia decoy shop destruction |
| Trinity               | P\_s2s\_flap\_wind                    | Deck flap wind                 |
| Wind                  | P\_wind\_cruising                     | Player wind FX                 |
| Wind                  | P\_s2s\_bridge\_wind                  | Bridge glass wind FX           |

## Unknown

| FX name | Value                            | Note          |
| ------- | -------------------------------- | ------------- |
|         | env\_star\_red\_dwarf            |               |
|         | P\_steam\_red\_ring\_384         |               |
|         | P\_steam\_red\_256               |               |
|         | env\_steam\_fan\_1               |               |
|         | P\_env\_steam\_hall\_256         |               |
|         | env\_smoke\_room\_256            |               |
|         | env\_smoke\_room\_128            |               |
|         | P\_sparks\_dir\_SM\_LOOP         |               |
|         | P\_fire\_grass                   |               |
|         | P\_fire\_med                     |               |
|         | P\_fire\_med\_Full               |               |
|         | P\_fire\_tiny\_FULL              |               |
|         | P\_smoke\_thin\_crash\_SM        |               |
|         | env\_smoke\_plume\_XLG\_dark     |               |
|         | P\_security\_laser               |               |
|         | assembly\_laser\_end1            |               |
|         | assembly\_laser\_end2            |               |
|         | assembly\_laser\_end3            |               |
|         | assembly\_laser\_end4            |               |
|         | P\_conduit\_elec\_light          |               |
|         | P\_elec\_conduit\_loop\_top      |               |
|         | P\_conduit\_elec\_light\_med     |               |
|         | P\_elec\_conduit\_loop\_top\_med |               |
|         | P\_ordnance\_charge\_st\_FP      | Charge effect |
|         | P\_ordnance\_charge\_st          | Charge effect |
