Next, you need to find the model you want. In this guide, as an example, the CAR SMG will be chosen. Which is located here
However, we can't just straight import this into blender, we will need to decompile the model using crowbar. So first, extract crowbar using your archive software of choice, and load up crowbar.exe
Copy these settings here, with the filepath to your model and click decompile
Once you've decompiled the model into the folder of your choice, we need to open up blender and install blender source tools.
Go into your preferences panel
Click the install button on top of the blender preferences window
Locate your add-on and install it as shown.
导入模型
Next, we need to import the models using blender source tools. This can easily be done by clicking on File > import, and importing the .qc file as shown
After the model is imported, if you zoom out it should look like this
As you can see, it has addons equipped, such as the proscreen. We can delete this as shown below
编辑模型纹理
Finally, we can begin to texture our model, this is perhaps the most tedious step, so buckle up
We can begin to import the nodetree which helps with texturing the model
Change your workspace from layout, to shading.
Press File / Append
Select your SG_Shader blend file
Select The Nodetree folder, and then the S/G shader
Delete / Import the nodes as shown
Set your legion settings to these here
Copy paste the texture name and paste it into the legion extractor search bar.
The textures are located within the "exported_files/materials" path for legion.
Now, we need to link up the textures to the blender node, however. we need to figure out which texture is which type. I've created a handy little image to help you identify them
Link them up using the visual guide above
祝贺!
Once its all textured up, your model should look like this, congrats!