纹理

A texture is a two-dimensional rasterarrow-up-right image in the context of a game engine. Textures in Source are stored in the Valve Texture Format, and with a very few exceptions are only accessed through an intermediate materialarrow-up-right.

While the most common type of texture is the albedoarrow-up-right, there are many different uses for raster images in modern game engines. For instance bump mapsarrow-up-right, which encode three-dimensional height and facing in the color value of each pixel, or specular masksarrow-up-right, which determine the intensity of a speculararrow-up-right reflection.

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