# 反照率贴图

An albedo (sometimes diffuse map) is a [texture ](https://noskill.gitbook.io/titanfall2/chinese/information/textures)containing view-independent color information. It is what we normally think of a texture as being, as opposed to 'treatment' textures like bump maps or specular masks.

Albedos are referenced in [materials ](https://noskill.gitbook.io/titanfall2/chinese/information/textures/valve-material-type-vmt)with the [`$basetexture`](https://noskill.gitbook.io/titanfall2/chinese/information/textures/shader/usdbasetexture) command.

{% hint style="info" %}
Source: <https://developer.valvesoftware.com/wiki/Albedo>
{% endhint %}
