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  • Titanfall 2 Modding Guide
  • Contact & Help
  • Contributing
  • Credits
  • Wiki 101 - How to start ?
    • Modding introduction
      • How to backup, extract & repack
      • How to setup a modding environment
      • Modding tools
        • How to use RSPNVPK
        • Source
          • Game Directory
          • BSP
            • BSPSource
            • BSP Viewer
            • BSP2MAP
            • BSPZIP
            • EntEd
            • Entspy
            • Map Analyst
            • PackBsp
            • Pakrat
            • VBSP_h4xed
            • VIDE
            • VMEX
            • WinBSPC
            • WinBSPZip
          • Hammer
            • Displacement Luxel Density
          • VTF & VMT
            • VTFEdit
            • Vtex
              • Vtex - Compile Parameters
              • Vtex - Troubleshooting
    • FAQ
  • Documentation
    • Textures
      • Valve Texture Format - VTF
        • Creating a Material
        • Creating Animated Particles
      • Valve Material Type - VMT
      • Texture & Colors
        • Color & Texture info
      • Shader
        • $basetexture
        • $color
        • $reflectivity
        • Material Flags
      • Albedo
      • Bump map
        • $bumpmap
        • $ssbump
      • Cube Mapping
      • Skybox Basics
        • 2D Skybox
      • Lightmap
      • Material Vector
      • MIP Mapping
      • Missing content
    • Scripts
      • KeyValues
        • Gameinfo.txt
        • WeaponConfig.txt
      • VScript
    • File Format
      • NUT & GNUT - Squirrel
      • PSD - Photoshop Document
      • TGA - Truevision Graphics Adapter
      • TXT - Text file
      • VPK - Valve Pak file
    • File Location
      • VPK list
      • Weapon
        • Weapon model
        • Weapon script
        • Weapon config
      • 3D Models
        • Model - Skyboxes
        • Pilot
          • Models - Pilot Ability
          • Models - Pilot Weapons
        • Titan
        • Model - Beacon
        • Model - Containers
        • Model - Fixtures
        • Model - imc_base
        • Model - Industrial
        • Model - kodai_live_fire
        • Model - NPC
        • Model - Frontier Defense
  • Modding
    • Weapons
      • Crosshair modding
        • Batch crosshair modding
        • Crosshair example
      • Weapon Positioning
      • Weapon FOV
      • Hipfire zoom
      • Special/Unique weapon mods
        • Charge Rifle - Arc Rifle
        • Charge rifle - Heat color
        • LSTAR - Heat color
    • Pilots
      • Models - Pilot class
    • Titans
      • Titan Domeshield
      • Northstar
        • Cable - Grapple & Tether Trap
        • Railgun - Heat color
        • Northstar - Gravity
        • Northstar - Thermite
      • Ronin
        • Sword block color
      • Legion
        • Power shot heat color
      • Ion
        • Splitter Rifle - Heat effect
        • Vortex shield color
    • Custom Skins
      • Formats
      • Installing
        • DDS Format (tool)
        • VTF Format (manual)
      • Making
      • Info
        • Getting a Model into Blender
        • 2D Wireframes
    • Maps
      • Maps - Skyboxes
      • Maps - Cube Map
      • War Games
        • Holographic wall color
    • User Interface
      • Text modding r1_language
      • In Game
        • Scoreboard colors
      • Menus
        • Pause Menu Blur
        • Menu Background
        • Network - Menus
        • Whats new and Spotlight
        • Settings
          • Controls
          • Key Bindings
    • Sounds
      • Killsound
      • Lobby music
    • Misc
      • FF ID Color change
      • Remove Sun Flares
      • Cable - Zipline
      • Marvin - Chest screen
      • Pulse Effect
      • Sonar Detected
      • Ticks - Model
      • Nessie- Frag Model
  • Script Values
    • Effect (FX)
    • FX
      • FX - Pilot
        • FX - Pilot Weapon
          • FX - Assault Rifle
          • FX - SMG
          • FX - LMG
          • FX - Sniper
          • FX - Shotgun
          • FX - Grenadier
          • FX - Secondary & Pistols
          • FX - Anti-Titan
          • FX - Arc Tool
        • FX - Pilot Ordnance
          • FX - Arc Trap
          • FX - Firestar
          • FX - Gravity Star
        • FX - Pilot Ability
      • FX - Titans
        • FX - Ion
        • FX - Tone
        • FX - Northstar
          • FX - Railgun
          • FX - Holo Railgun
          • FX - Viper
        • FX - Monarch
          • FX - Monarch Beam
        • FX - Ronin
        • FX - Scorch
          • FX - Thermite Launcher
          • FX - Meteor First
          • FX - Firewall
        • FX - Legion
      • FX - NPC & Turret
        • FX - NPC
          • FX - Drone
          • FX - Drone Cloak
          • FX - Drone Frag
          • FX - MRVN
          • FX - Mortar
          • FX - Holo Spectre
        • FX - Turret
      • FX - Misc & Unknown
        • FX - Holo Map
        • FX - Beacon
        • FX - Skybox
          • FX - Skybox 1K
          • FX - Skybox Carrier
          • FX - Skybox Creature
          • FX - Skybox Nuke
          • FX - Skybox Station Traffic
        • FX - Skyway
        • FX - Dev
          • FX - Bug Repro
        • FX - Droppod
        • FX - Scan
      • FX - Raw Data
        • FX - EMP
        • FX - Env
        • FX - Grenade
        • FX - Harvester
          • FX - Coop Harvester FX
        • FX - HUD
          • FX - HUD AR FX
          • FX - HUD AR Impacts
          • FX - HUD AR Lines
          • FX - HUD AR Ordinance
          • FX - HUD AR Pings
          • FX - HUD AR Titandroppoint
        • FX - Impact
          • FX - Impact FX EXP Cutom
        • FX - Light
        • FX - Orbital Strike
        • FX - Projectile Plasma
        • FX - Reload
        • FX - Shell Eject
        • FX - Smoke
        • FX - Tracers
        • FX - Weapon
          • FX - Arc Cannon
          • FX - Dragonbreath
          • FX - Flamethrower
          • FX - Malta Gun
          • FX - Triple Threat
    • Sound
      • Sound - Voiceline
      • Sound - Pilot
        • Pilot Weapon
          • Assault Rifle
          • SMG
          • LMG
          • Sniper
          • Shotgun
          • Grenadier
          • Secondary & Pistol
          • Anti-Titan
        • Pilot Ordnance
        • Pilot Ability
      • Sound - Titans
        • Sound - Ion
        • Sound - Tone
        • Sound - Northstar
        • Sound - Monarch
        • Sound - Ronin
        • Sound - Scorch
        • Sound - Legion
      • Sound - Drone & NPC
        • Sound - MegaTurret
      • Sound - Misc & Unknown
        • Sound - Arc Cannon
        • Sound - Arc Tool
        • Sound - Flamethrower
        • Sound - Triplethreat
    • UI & HUD
      • Menu
        • Loadscreen
        • Private match
        • Scoreboard
  • Mods
    • Plastic Mode
    • No-HUD Mod
  • Exporting Assets
    • Exporting Maps
    • Exporting using Legion
    • Exporting Models
  • Assets
    • Texture library
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  • Action
  • Trigger
  • Attachements
  • Weapon Attachements
  • Precache

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  1. Script Values

FX

FX & SFX uses

Action

weapon.PlayWeaponEffect
weapon.PlayWeaponEffectNoCull
weapon.StopWeaponEffect
projectile.SetImpactEffectTable
projectile.SetModel
projectile.SetProjectilTrailEffectIndex
Target value
Note

weapon

projectile

vortexWeapon

Command value
Note

Play

PlayFXOnEntity

PlayFXOnEntityForEveryoneExceptPlayer

PlayImpactFXTable

PlayLoopFXOnEntity

StopFX

PlayWeaponEffect

PlayWeaponEffectNoCull

PlayWeaponEffectReturnViewEffectHandle

PlayWeaponEffectOnOwner

StopWeaponEffect

Fire

FireWeaponBullet

FireWeaponGrenade

FireWeaponMissile

Start

StartParticleEffectOnEntity

StartParticleEffectOnEntityWithPos

StartParticleEffectOnEntity_ReturnEntity

StartParticleEffectInWorld

StartParticleEffectInWorld_ReturnEntity

StartParticleEffectInWorldWithHandle

Set

SetImpactEffectTable

SetModel

SetProjectilTrailEffectIndex

Command value
Note

EmitWeaponSound

EmitWeaponSound_1p3p

EmitWeaponNpcSound

EmitSoundOnEntity

EmitSoundOnEntityOnlyToPlayer

EmitSoundOnEntityExceptToPlayer

EmitSoundOnEntityAfterDelay

EmitSoundOnEntityWithSeek

EmitSoundOnEntityToTeam

EmitSoundOnEntityToEnemies

EmitSoundAtPosition

EmitSoundAtPositionExceptToPlayer

EmitSoundOnEntityWithSeek

FadeOutSoundOnEntity

Dialogue

PlayDialogue

PlayBTDialogue

PlayGabbyDialogue

PlayDialogueForPlayer

PlayDialogueOnEntity

IsDialoguePlaying

StopDialogue

PlayerConversation

StopConversation

StopConversationNow

AddConversationCallback

PlayDialogueAndNotifyServer

Trigger

Trigger name
Note

OnWeaponActivate

OnWeaponDeactivate

OnWeaponCustomActivityStart

OnWeaponPrimaryAttack

Attack player

OnWeaponNpcPrimaryAttack

Attack NPC

OnWeaponNpcPreAttack

Attack NPC

OnWeaponBulletHit

Bullet hit

OnWeaponVortexHitBullet

Bullet hit vortex

OnWeaponVortexHitProjectile

Bullet hit vortex

OnWeaponReadyToFire

Full charge ?

OnWeaponChargeLevelIncreased

Charge increase

OnWeaponChargeBegin

Charge start

OnWeaponChargeEnd

Charge end

OnWeaponSustainedDischargeBegin

Charge sustain start

OnWeaponSustainedDischargeEnd

Charge sustain end

OnWeaponReload

Reload

OnWeaponCooldown

Cooldown

OnWeaponStartZoomIn

ADS in

OnWeaponStartZoomOut

ADS out

OnClientAnimEvent

OnWeaponOwnerChanged

Ordnance related

OnWeaponAttemptOffhandSwitch

OnWeaponTossReleaseAnimEvent

OnWeaponTossPrep

OnWeaponNpcTossGrenade

OnWeaponTossCancel

Cancel

Projectile action name
Note

OnProjectileCollision

OnProjectileIgnite

Firestar related

OnProjectileExplode

Ability action name
Note

OnAbilityStart

OnAbilityEnd

OnAbilityCharge

OnAbilityChargeEnd

Attachements

Weapon Attachements

Attachement value
Origin
Note

light_large

Satchel

light_small

Satchel

Precache

Precache value
Note

PrecacheParticleSystem

PrecacheProjectileEntity

PrecacheImpactEffectTable

PrecacheHUDMaterial

PrecacheRes

PrecacheWeapon

PrecacheModel

PrecacheEffect

PrecacheMaterial

Minimap_PrecacheMaterial

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Last updated 5 years ago

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