FX
FX & SFX uses
Action
weapon.PlayWeaponEffect
weapon.PlayWeaponEffectNoCull
weapon.StopWeaponEffectprojectile.SetImpactEffectTable
projectile.SetModel
projectile.SetProjectilTrailEffectIndexweapon
projectile
vortexWeapon
Play
PlayFXOnEntity
PlayFXOnEntityForEveryoneExceptPlayer
PlayImpactFXTable
PlayLoopFXOnEntity
StopFX
PlayWeaponEffect
PlayWeaponEffectNoCull
PlayWeaponEffectReturnViewEffectHandle
PlayWeaponEffectOnOwner
StopWeaponEffect
Fire
FireWeaponBullet
FireWeaponGrenade
FireWeaponMissile
Start
StartParticleEffectOnEntity
StartParticleEffectOnEntityWithPos
StartParticleEffectOnEntity_ReturnEntity
StartParticleEffectInWorld
StartParticleEffectInWorld_ReturnEntity
StartParticleEffectInWorldWithHandle
Set
SetImpactEffectTable
SetModel
SetProjectilTrailEffectIndex
EmitWeaponSound
EmitWeaponSound_1p3p
EmitWeaponNpcSound
EmitSoundOnEntity
EmitSoundOnEntityOnlyToPlayer
EmitSoundOnEntityExceptToPlayer
EmitSoundOnEntityAfterDelay
EmitSoundOnEntityWithSeek
EmitSoundOnEntityToTeam
EmitSoundOnEntityToEnemies
EmitSoundAtPosition
EmitSoundAtPositionExceptToPlayer
EmitSoundOnEntityWithSeek
FadeOutSoundOnEntity
Dialogue
PlayDialogue
PlayBTDialogue
PlayGabbyDialogue
PlayDialogueForPlayer
PlayDialogueOnEntity
IsDialoguePlaying
StopDialogue
PlayerConversation
StopConversation
StopConversationNow
AddConversationCallback
PlayDialogueAndNotifyServer
Trigger
OnWeaponActivate
OnWeaponDeactivate
OnWeaponCustomActivityStart
OnWeaponPrimaryAttack
Attack player
OnWeaponNpcPrimaryAttack
Attack NPC
OnWeaponNpcPreAttack
Attack NPC
OnWeaponBulletHit
Bullet hit
OnWeaponVortexHitBullet
Bullet hit vortex
OnWeaponVortexHitProjectile
Bullet hit vortex
OnWeaponReadyToFire
Full charge ?
OnWeaponChargeLevelIncreased
Charge increase
OnWeaponChargeBegin
Charge start
OnWeaponChargeEnd
Charge end
OnWeaponSustainedDischargeBegin
Charge sustain start
OnWeaponSustainedDischargeEnd
Charge sustain end
OnWeaponReload
Reload
OnWeaponCooldown
Cooldown
OnWeaponStartZoomIn
ADS in
OnWeaponStartZoomOut
ADS out
OnClientAnimEvent
OnWeaponOwnerChanged
Ordnance related
OnWeaponAttemptOffhandSwitch
OnWeaponTossReleaseAnimEvent
OnWeaponTossPrep
OnWeaponNpcTossGrenade
OnWeaponTossCancel
Cancel
OnProjectileCollision
OnProjectileIgnite
Firestar related
OnProjectileExplode
OnAbilityStart
OnAbilityEnd
OnAbilityCharge
OnAbilityChargeEnd
Attachements
Weapon Attachements
light_large
Satchel
light_small
Satchel
Precache
PrecacheParticleSystem
PrecacheProjectileEntity
PrecacheImpactEffectTable
PrecacheHUDMaterial
PrecacheRes
PrecacheWeapon
PrecacheModel
PrecacheEffect
PrecacheMaterial
Minimap_PrecacheMaterial
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