Exporting Maps

Extract the 3D map model from the Titanfall 2 VPK's

This is an old way of exporting Titanfall maps. While it does work, sometimes needing edits to the script for some people. The newer and recommended way to export Titanfall maps is with the Blender add-on here: https://github.com/snake-biscuits/io_import_rbsp .

Tools

You will need the Titanfall Map Exporter python script and the Titanfall VPK Tool from the Modding Tools page. If you don't have python installed, you will also need that.

Instructions

1) Extract the VPK of the map you want to export with the Titanfall VPK Tool.

2) You will need to edit the Titanfall Map Exporter script, so open it in your editor and change the map_name and map_path variables to the folder you extracted your VPK to. (You can also change the dump_base too but since we don't have textures it doesn't matter too much.)

map_name = 'sp_beacon'
map_path = 'C:\\PATHNAME\\Beacon\\maps\\' + map_name + '.bsp'
dump_base = 'C:\\PATHNAME\\Exports\\textures\\'

3) Open your console like cmd or cmder or gitbash and run the command:

python /PATHT/TO/THE/SCRIPT/TitanfallMapExporter.py

4) After the map has been exported, you should find it in the same directory that the python file is in. (You will need to rename the exported file to have .obj at the end.)

Completed Results*

*In these screenshots I have scaled down and removed the boxes encasing the levels.

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