Exporting Models

How To Rip Game Models With Textures into blender

Required Software

  • Blender

    • Blender Source Tool - For importing models into blender

    • S/G Shader - For linking textures

  • Legion - RPAK ripping tool

  • Crowbar - Source Engine model tool

  • Titanfall VPK Tool - Titanfall VPK tool

Check down bellow for the tools page where all the link are provided

Modding tools

Getting The Models

First, we need to actually obtain the models. You can do this by extracting this VPK file you can learn how to extract VPKs

How to backup, extract & repack

For the most part, models can be found in the common vpk. But you will find other models in the other vpk from Titanfall 2.

"Titanfall2\vpk\englishclient_mp_common.bsp.pak000_dir.vpk"

Next, you need to find the model you want. In this guide, as an example, the CAR SMG will be chosen. Which is located here

ExtractedVPK\models\weapons\car101

However, we can't just straight import this into blender, we will need to decompile the model using crowbar. So first, extract crowbar using your archive software of choice, and load up crowbar.exe

Copy these settings here, with the filepath to your model and click decompile

Once you've decompiled the model into the folder of your choice, we need to open up blender and install blender source tools.

Go into your preferences panel
Click the install button on top of the blender preferences window
Locate your add-on and install it as shown.

Importing The Models

Next, we need to import the models using blender source tools. This can easily be done by clicking on File > import, and importing the .qc file as shown

After the model is imported, if you zoom out it should look like this

As you can see, it has addons equipped, such as the proscreen. We can delete this as shown below

Texturing The Model

Finally, we can begin to texture our model, this is perhaps the most tedious step, so buckle up

We can begin to import the nodetree which helps with texturing the model
Change your workspace from layout, to shading.
Press File / Append
Select your SG_Shader blend file
Select The Nodetree folder, and then the S/G shader
Delete / Import the nodes as shown
Set your legion settings to these here
Copy paste the texture name and paste it into the legion extractor search bar.
The textures are located within the "exported_files/materials" path for legion.

Now, we need to link up the textures to the blender node, however. we need to figure out which texture is which type. I've created a handy little image to help you identify them

Link them up using the visual guide above

Congrats!

Once its all textured up, your model should look like this, congrats!

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