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  • Titanfall 2 Modding Guide
  • Contact & Help
  • Contributing
  • Credits
  • Wiki 101 - How to start ?
    • Modding introduction
      • How to backup, extract & repack
      • How to setup a modding environment
      • Modding tools
        • How to use RSPNVPK
        • Source
          • Game Directory
          • BSP
            • BSPSource
            • BSP Viewer
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            • EntEd
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            • WinBSPZip
          • Hammer
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          • VTF & VMT
            • VTFEdit
            • Vtex
              • Vtex - Compile Parameters
              • Vtex - Troubleshooting
    • FAQ
  • Documentation
    • Textures
      • Valve Texture Format - VTF
        • Creating a Material
        • Creating Animated Particles
      • Valve Material Type - VMT
      • Texture & Colors
        • Color & Texture info
      • Shader
        • $basetexture
        • $color
        • $reflectivity
        • Material Flags
      • Albedo
      • Bump map
        • $bumpmap
        • $ssbump
      • Cube Mapping
      • Skybox Basics
        • 2D Skybox
      • Lightmap
      • Material Vector
      • MIP Mapping
      • Missing content
    • Scripts
      • KeyValues
        • Gameinfo.txt
        • WeaponConfig.txt
      • VScript
    • File Format
      • NUT & GNUT - Squirrel
      • PSD - Photoshop Document
      • TGA - Truevision Graphics Adapter
      • TXT - Text file
      • VPK - Valve Pak file
    • File Location
      • VPK list
      • Weapon
        • Weapon model
        • Weapon script
        • Weapon config
      • 3D Models
        • Model - Skyboxes
        • Pilot
          • Models - Pilot Ability
          • Models - Pilot Weapons
        • Titan
        • Model - Beacon
        • Model - Containers
        • Model - Fixtures
        • Model - imc_base
        • Model - Industrial
        • Model - kodai_live_fire
        • Model - NPC
        • Model - Frontier Defense
  • Modding
    • Weapons
      • Crosshair modding
        • Batch crosshair modding
        • Crosshair example
      • Weapon Positioning
      • Weapon FOV
      • Hipfire zoom
      • Special/Unique weapon mods
        • Charge Rifle - Arc Rifle
        • Charge rifle - Heat color
        • LSTAR - Heat color
    • Pilots
      • Models - Pilot class
    • Titans
      • Titan Domeshield
      • Northstar
        • Cable - Grapple & Tether Trap
        • Railgun - Heat color
        • Northstar - Gravity
        • Northstar - Thermite
      • Ronin
        • Sword block color
      • Legion
        • Power shot heat color
      • Ion
        • Splitter Rifle - Heat effect
        • Vortex shield color
    • Custom Skins
      • Formats
      • Installing
        • DDS Format (tool)
        • VTF Format (manual)
      • Making
      • Info
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        • 2D Wireframes
    • Maps
      • Maps - Skyboxes
      • Maps - Cube Map
      • War Games
        • Holographic wall color
    • User Interface
      • Text modding r1_language
      • In Game
        • Scoreboard colors
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        • Network - Menus
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        • Settings
          • Controls
          • Key Bindings
    • Sounds
      • Killsound
      • Lobby music
    • Misc
      • FF ID Color change
      • Remove Sun Flares
      • Cable - Zipline
      • Marvin - Chest screen
      • Pulse Effect
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      • Ticks - Model
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  • Script Values
    • Effect (FX)
    • FX
      • FX - Pilot
        • FX - Pilot Weapon
          • FX - Assault Rifle
          • FX - SMG
          • FX - LMG
          • FX - Sniper
          • FX - Shotgun
          • FX - Grenadier
          • FX - Secondary & Pistols
          • FX - Anti-Titan
          • FX - Arc Tool
        • FX - Pilot Ordnance
          • FX - Arc Trap
          • FX - Firestar
          • FX - Gravity Star
        • FX - Pilot Ability
      • FX - Titans
        • FX - Ion
        • FX - Tone
        • FX - Northstar
          • FX - Railgun
          • FX - Holo Railgun
          • FX - Viper
        • FX - Monarch
          • FX - Monarch Beam
        • FX - Ronin
        • FX - Scorch
          • FX - Thermite Launcher
          • FX - Meteor First
          • FX - Firewall
        • FX - Legion
      • FX - NPC & Turret
        • FX - NPC
          • FX - Drone
          • FX - Drone Cloak
          • FX - Drone Frag
          • FX - MRVN
          • FX - Mortar
          • FX - Holo Spectre
        • FX - Turret
      • FX - Misc & Unknown
        • FX - Holo Map
        • FX - Beacon
        • FX - Skybox
          • FX - Skybox 1K
          • FX - Skybox Carrier
          • FX - Skybox Creature
          • FX - Skybox Nuke
          • FX - Skybox Station Traffic
        • FX - Skyway
        • FX - Dev
          • FX - Bug Repro
        • FX - Droppod
        • FX - Scan
      • FX - Raw Data
        • FX - EMP
        • FX - Env
        • FX - Grenade
        • FX - Harvester
          • FX - Coop Harvester FX
        • FX - HUD
          • FX - HUD AR FX
          • FX - HUD AR Impacts
          • FX - HUD AR Lines
          • FX - HUD AR Ordinance
          • FX - HUD AR Pings
          • FX - HUD AR Titandroppoint
        • FX - Impact
          • FX - Impact FX EXP Cutom
        • FX - Light
        • FX - Orbital Strike
        • FX - Projectile Plasma
        • FX - Reload
        • FX - Shell Eject
        • FX - Smoke
        • FX - Tracers
        • FX - Weapon
          • FX - Arc Cannon
          • FX - Dragonbreath
          • FX - Flamethrower
          • FX - Malta Gun
          • FX - Triple Threat
    • Sound
      • Sound - Voiceline
      • Sound - Pilot
        • Pilot Weapon
          • Assault Rifle
          • SMG
          • LMG
          • Sniper
          • Shotgun
          • Grenadier
          • Secondary & Pistol
          • Anti-Titan
        • Pilot Ordnance
        • Pilot Ability
      • Sound - Titans
        • Sound - Ion
        • Sound - Tone
        • Sound - Northstar
        • Sound - Monarch
        • Sound - Ronin
        • Sound - Scorch
        • Sound - Legion
      • Sound - Drone & NPC
        • Sound - MegaTurret
      • Sound - Misc & Unknown
        • Sound - Arc Cannon
        • Sound - Arc Tool
        • Sound - Flamethrower
        • Sound - Triplethreat
    • UI & HUD
      • Menu
        • Loadscreen
        • Private match
        • Scoreboard
  • Mods
    • Plastic Mode
    • No-HUD Mod
  • Exporting Assets
    • Exporting Maps
    • Exporting using Legion
    • Exporting Models
  • Assets
    • Texture library
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On this page
  • Preparation
  • Download and Installing
  • What and where to copy?
  • Removal
  • Settings
  • What and where to edit?
  • PC keybind
  • X-Box Controller Keybinds

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  1. Mods

No-HUD Mod

Installation, removal and settings of the No-HUD mod

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Last updated 5 years ago

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Preparation

To install this mod, you are going to need an archive software. You can find more about that in the .

Download and Installing

Following the tutorial will disable your Origin Overlay. However it can be enabled again (more on that in the Removal paragraph).

First, you'll need to download the mod from , then unpack it into a folder. There's going to be 2 versions in there, one for Nvidia graphic card users and one for AMD users, although both follow the same installation process.

What and where to copy?

After opening the the right folder, you need to copy the ShaderFixes folder and the d3dx.ini file and paste it into your main game directory, the one that includes the main Titanfall2.exe file.

Next, copy all of the .dll mod files (d3d11.dll, d3dcompiler_46.dll and nvapi64.dll) and paste them into \Titanfall2\bin\x64_retail. After this the mod should be ready. You can toggle your in-game HUD on and off by pressing Capslock.

Removal

To fully remove (uninstall) the mod, you'll not only need to remove the files which came from the mod, but also repair your game via Origin. This can be done by entering your Game Library, clicking on Titanfall 2, opening the settings (they're under the Play button) and pressing repair. This process should re-enable your Origin Overlay, but if it doesn't try, manually re-enabling it in Origin Settings.

Following this process will disable all of your current .vpk mods, you'll need to add them again.

Settings

The mod comes with a lot of settings, most of them are related to shaders and rendering, but this guide covers those related to the HUD keybinds.

What and where to edit?

PC keybind

Value

Button Name

VK_LBUTTON 0x01

Left mouse button

VK_RBUTTON 0x02

Right mouse button

VK_CANCEL

0x03

Control-break processing

VK_MBUTTON

0x04

Middle mouse button (three-button mouse)

VK_XBUTTON1

0x05

X1 mouse button

VK_XBUTTON2

0x06

X2 mouse button

Value

Button Name

-

0x07

Undefined

VK_BACK

0x08

BACKSPACE key

VK_TAB

0x09

TAB key

-

0x0A-0B

Reserved

VK_CLEAR

0x0C

CLEAR key

VK_RETURN

0x0D

ENTER key

-

0x0E-0F

Undefined

VK_SHIFT

0x10

SHIFT key

VK_CONTROL

0x11

CTRL key

VK_MENU

0x12

ALT key

VK_PAUSE

0x13

PAUSE key

VK_CAPITAL

0x14

CAPS LOCK key

X-Box Controller Keybinds

Value
Button

XB_A

XB_B

XB_X

XB_Y

XB_LEFT_TRIGGER

XB_LEFT_SHOULDER

XB_LEFT_THUMB

XB_RIGHT_TRIGGER

XB_RIGHT_SHOULDER

XB_RIGHT_THUMB

XB_DPAD_LEFT

XB_DPAD_RIGHT

XB_DPAD_UP

XB_DPAD_DOWN

XB_START

XB_BACK

XB_GUIDE

Using this will cause buttons from all connected controllers to activate the function, adding the controller number after XB will cause the button from only the specified controller to be used, e.g. XB2_DPAD_UP.

You need to open the d3dx.ini file you pasted into your game folder with a text editor, then scroll down to line 86 or use ctrl+f and search for [Key1]. If you only want to change your keybind, just type your key into the key = line. Numbers (0-9) and letters (A-Z) can be inputed by simply typing them in, e.g. key = Y would bind your HUD toggle on/off function to Y. For key combinations, you only need to separate your keys with spaces, e.g. key = C V. If you wish to use buttons like Tab, Mouse Buttons etc., refer to . You can also change your function type to hold, meaning the HUD will disappear when holding a certain button or combination. The hold type also supports a delay and release_delay functions. Those delay the deactivation/activation of the HUD and accept number values, where 1 = 1 millisecond of delay.

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