LogoLogo
English
LogoLogo
English
  • Titanfall 2 Modding Guide
  • Contact & Help
  • Contributing
  • Credits
  • Wiki 101 - How to start ?
    • Modding introduction
      • How to backup, extract & repack
      • How to setup a modding environment
      • Modding tools
        • How to use RSPNVPK
        • Source
          • Game Directory
          • BSP
            • BSPSource
            • BSP Viewer
            • BSP2MAP
            • BSPZIP
            • EntEd
            • Entspy
            • Map Analyst
            • PackBsp
            • Pakrat
            • VBSP_h4xed
            • VIDE
            • VMEX
            • WinBSPC
            • WinBSPZip
          • Hammer
            • Displacement Luxel Density
          • VTF & VMT
            • VTFEdit
            • Vtex
              • Vtex - Compile Parameters
              • Vtex - Troubleshooting
    • FAQ
  • Documentation
    • Textures
      • Valve Texture Format - VTF
        • Creating a Material
        • Creating Animated Particles
      • Valve Material Type - VMT
      • Texture & Colors
        • Color & Texture info
      • Shader
        • $basetexture
        • $color
        • $reflectivity
        • Material Flags
      • Albedo
      • Bump map
        • $bumpmap
        • $ssbump
      • Cube Mapping
      • Skybox Basics
        • 2D Skybox
      • Lightmap
      • Material Vector
      • MIP Mapping
      • Missing content
    • Scripts
      • KeyValues
        • Gameinfo.txt
        • WeaponConfig.txt
      • VScript
    • File Format
      • NUT & GNUT - Squirrel
      • PSD - Photoshop Document
      • TGA - Truevision Graphics Adapter
      • TXT - Text file
      • VPK - Valve Pak file
    • File Location
      • VPK list
      • Weapon
        • Weapon model
        • Weapon script
        • Weapon config
      • 3D Models
        • Model - Skyboxes
        • Pilot
          • Models - Pilot Ability
          • Models - Pilot Weapons
        • Titan
        • Model - Beacon
        • Model - Containers
        • Model - Fixtures
        • Model - imc_base
        • Model - Industrial
        • Model - kodai_live_fire
        • Model - NPC
        • Model - Frontier Defense
  • Modding
    • Weapons
      • Crosshair modding
        • Batch crosshair modding
        • Crosshair example
      • Weapon Positioning
      • Weapon FOV
      • Hipfire zoom
      • Special/Unique weapon mods
        • Charge Rifle - Arc Rifle
        • Charge rifle - Heat color
        • LSTAR - Heat color
    • Pilots
      • Models - Pilot class
    • Titans
      • Titan Domeshield
      • Northstar
        • Cable - Grapple & Tether Trap
        • Railgun - Heat color
        • Northstar - Gravity
        • Northstar - Thermite
      • Ronin
        • Sword block color
      • Legion
        • Power shot heat color
      • Ion
        • Splitter Rifle - Heat effect
        • Vortex shield color
    • Custom Skins
      • Formats
      • Installing
        • DDS Format (tool)
        • VTF Format (manual)
      • Making
      • Info
        • Getting a Model into Blender
        • 2D Wireframes
    • Maps
      • Maps - Skyboxes
      • Maps - Cube Map
      • War Games
        • Holographic wall color
    • User Interface
      • Text modding r1_language
      • In Game
        • Scoreboard colors
      • Menus
        • Pause Menu Blur
        • Menu Background
        • Network - Menus
        • Whats new and Spotlight
        • Settings
          • Controls
          • Key Bindings
    • Sounds
      • Killsound
      • Lobby music
    • Misc
      • FF ID Color change
      • Remove Sun Flares
      • Cable - Zipline
      • Marvin - Chest screen
      • Pulse Effect
      • Sonar Detected
      • Ticks - Model
      • Nessie- Frag Model
  • Script Values
    • Effect (FX)
    • FX
      • FX - Pilot
        • FX - Pilot Weapon
          • FX - Assault Rifle
          • FX - SMG
          • FX - LMG
          • FX - Sniper
          • FX - Shotgun
          • FX - Grenadier
          • FX - Secondary & Pistols
          • FX - Anti-Titan
          • FX - Arc Tool
        • FX - Pilot Ordnance
          • FX - Arc Trap
          • FX - Firestar
          • FX - Gravity Star
        • FX - Pilot Ability
      • FX - Titans
        • FX - Ion
        • FX - Tone
        • FX - Northstar
          • FX - Railgun
          • FX - Holo Railgun
          • FX - Viper
        • FX - Monarch
          • FX - Monarch Beam
        • FX - Ronin
        • FX - Scorch
          • FX - Thermite Launcher
          • FX - Meteor First
          • FX - Firewall
        • FX - Legion
      • FX - NPC & Turret
        • FX - NPC
          • FX - Drone
          • FX - Drone Cloak
          • FX - Drone Frag
          • FX - MRVN
          • FX - Mortar
          • FX - Holo Spectre
        • FX - Turret
      • FX - Misc & Unknown
        • FX - Holo Map
        • FX - Beacon
        • FX - Skybox
          • FX - Skybox 1K
          • FX - Skybox Carrier
          • FX - Skybox Creature
          • FX - Skybox Nuke
          • FX - Skybox Station Traffic
        • FX - Skyway
        • FX - Dev
          • FX - Bug Repro
        • FX - Droppod
        • FX - Scan
      • FX - Raw Data
        • FX - EMP
        • FX - Env
        • FX - Grenade
        • FX - Harvester
          • FX - Coop Harvester FX
        • FX - HUD
          • FX - HUD AR FX
          • FX - HUD AR Impacts
          • FX - HUD AR Lines
          • FX - HUD AR Ordinance
          • FX - HUD AR Pings
          • FX - HUD AR Titandroppoint
        • FX - Impact
          • FX - Impact FX EXP Cutom
        • FX - Light
        • FX - Orbital Strike
        • FX - Projectile Plasma
        • FX - Reload
        • FX - Shell Eject
        • FX - Smoke
        • FX - Tracers
        • FX - Weapon
          • FX - Arc Cannon
          • FX - Dragonbreath
          • FX - Flamethrower
          • FX - Malta Gun
          • FX - Triple Threat
    • Sound
      • Sound - Voiceline
      • Sound - Pilot
        • Pilot Weapon
          • Assault Rifle
          • SMG
          • LMG
          • Sniper
          • Shotgun
          • Grenadier
          • Secondary & Pistol
          • Anti-Titan
        • Pilot Ordnance
        • Pilot Ability
      • Sound - Titans
        • Sound - Ion
        • Sound - Tone
        • Sound - Northstar
        • Sound - Monarch
        • Sound - Ronin
        • Sound - Scorch
        • Sound - Legion
      • Sound - Drone & NPC
        • Sound - MegaTurret
      • Sound - Misc & Unknown
        • Sound - Arc Cannon
        • Sound - Arc Tool
        • Sound - Flamethrower
        • Sound - Triplethreat
    • UI & HUD
      • Menu
        • Loadscreen
        • Private match
        • Scoreboard
  • Mods
    • Plastic Mode
    • No-HUD Mod
  • Exporting Assets
    • Exporting Maps
    • Exporting using Legion
    • Exporting Models
  • Assets
    • Texture library
Powered by GitBook
On this page
  • Download and Setup
  • How to Use

Was this helpful?

  1. Exporting Assets

Exporting using Legion

Legion is used to export images, animations, texture, and materials

PreviousExporting MapsNextExporting Models

Last updated 3 years ago

Was this helpful?

Download and Setup

If you have not downloaded and set up Legion, you can find it on the Modding tools page:

How to Use

After you have set up Legion, open the Legion.exe file to start.

Extracting images, materials, textures from .rpaks

To extract images, materials, etc., click the "Load File" in the bottom left and navigate to\Titanfall2\r2\paks\Win64. The most commonly used rpak is common.rpak. After you open the rpak file, the Legion window should show a list of files. Double-click the files you want to extract, and they will automatically be extracted to \Legion\exported_files\. You can also use "Export Selected" and "Export All" to extract files. If you need help finding something there is a "Search" on the top right.

"Titanfall 2" button

Clicking the Titanfall 2 button will open a window prompting you to drop a .mdl file to convert. This will convert the file into seperate 3D Object files (.obj). Note that not every export format has been tested for Titanfall 2. Semodel's have been tested but requires Blender 2.79 to use BUT you can export as .obj which then you can use newer Blender versions. You can change export format in "Settings".

Modding tools