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  • Titanfall 2 Modding Guide
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  • Wiki 101 - How to start ?
    • Modding introduction
      • How to backup, extract & repack
      • How to setup a modding environment
      • Modding tools
        • How to use RSPNVPK
        • Source
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    • FAQ
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    • Textures
      • Valve Texture Format - VTF
        • Creating a Material
        • Creating Animated Particles
      • Valve Material Type - VMT
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        • Color & Texture info
      • Shader
        • $basetexture
        • $color
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        • $bumpmap
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      • Missing content
    • Scripts
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        • Gameinfo.txt
        • WeaponConfig.txt
      • VScript
    • File Format
      • NUT & GNUT - Squirrel
      • PSD - Photoshop Document
      • TGA - Truevision Graphics Adapter
      • TXT - Text file
      • VPK - Valve Pak file
    • File Location
      • VPK list
      • Weapon
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      • 3D Models
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        • Model - imc_base
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        • Model - kodai_live_fire
        • Model - NPC
        • Model - Frontier Defense
  • Modding
    • Weapons
      • Crosshair modding
        • Batch crosshair modding
        • Crosshair example
      • Weapon Positioning
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      • Hipfire zoom
      • Special/Unique weapon mods
        • Charge Rifle - Arc Rifle
        • Charge rifle - Heat color
        • LSTAR - Heat color
    • Pilots
      • Models - Pilot class
    • Titans
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        • Railgun - Heat color
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      • Legion
        • Power shot heat color
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        • Splitter Rifle - Heat effect
        • Vortex shield color
    • Custom Skins
      • Formats
      • Installing
        • DDS Format (tool)
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      • Making
      • Info
        • Getting a Model into Blender
        • 2D Wireframes
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        • Holographic wall color
    • User Interface
      • Text modding r1_language
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  • Script Values
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      • FX - Titans
        • FX - Ion
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          • FX - Viper
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          • FX - Monarch Beam
        • FX - Ronin
        • FX - Scorch
          • FX - Thermite Launcher
          • FX - Meteor First
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        • FX - Legion
      • FX - NPC & Turret
        • FX - NPC
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          • FX - Drone Cloak
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          • FX - MRVN
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        • FX - Turret
      • FX - Misc & Unknown
        • FX - Holo Map
        • FX - Beacon
        • FX - Skybox
          • FX - Skybox 1K
          • FX - Skybox Carrier
          • FX - Skybox Creature
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        • FX - Skyway
        • FX - Dev
          • FX - Bug Repro
        • FX - Droppod
        • FX - Scan
      • FX - Raw Data
        • FX - EMP
        • FX - Env
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          • FX - Coop Harvester FX
        • FX - HUD
          • FX - HUD AR FX
          • FX - HUD AR Impacts
          • FX - HUD AR Lines
          • FX - HUD AR Ordinance
          • FX - HUD AR Pings
          • FX - HUD AR Titandroppoint
        • FX - Impact
          • FX - Impact FX EXP Cutom
        • FX - Light
        • FX - Orbital Strike
        • FX - Projectile Plasma
        • FX - Reload
        • FX - Shell Eject
        • FX - Smoke
        • FX - Tracers
        • FX - Weapon
          • FX - Arc Cannon
          • FX - Dragonbreath
          • FX - Flamethrower
          • FX - Malta Gun
          • FX - Triple Threat
    • Sound
      • Sound - Voiceline
      • Sound - Pilot
        • Pilot Weapon
          • Assault Rifle
          • SMG
          • LMG
          • Sniper
          • Shotgun
          • Grenadier
          • Secondary & Pistol
          • Anti-Titan
        • Pilot Ordnance
        • Pilot Ability
      • Sound - Titans
        • Sound - Ion
        • Sound - Tone
        • Sound - Northstar
        • Sound - Monarch
        • Sound - Ronin
        • Sound - Scorch
        • Sound - Legion
      • Sound - Drone & NPC
        • Sound - MegaTurret
      • Sound - Misc & Unknown
        • Sound - Arc Cannon
        • Sound - Arc Tool
        • Sound - Flamethrower
        • Sound - Triplethreat
    • UI & HUD
      • Menu
        • Loadscreen
        • Private match
        • Scoreboard
  • Mods
    • Plastic Mode
    • No-HUD Mod
  • Exporting Assets
    • Exporting Maps
    • Exporting using Legion
    • Exporting Models
  • Assets
    • Texture library
Powered by GitBook
On this page
  • This is new.
  • Prerequisites:
  • Required Tools:
  • Titanfall
  • 3D Models
  • Timeline:
  • 0:00 - 0:53 Downloading Files/Tools
  • 0:55 - 1:03 Unpack the Files
  • 1:21 - 1:43 VPKTool - Open VPK
  • 1:46 - 2:08 VPKTool - Extract VPK
  • 2:20 - 3:14 Organizing Tools
  • 3:16 - 3:55 Legion - Settings SMD
  • 4:00 - 4:45 Legion - Converting .mdl
  • 4:50 - 5:16 Legion+ - Locate common.rpak
  • 5:22 - 6:00 Legion+ - Find/Extract Textures

Was this helpful?

  1. Modding
  2. Custom Skins
  3. Info

Getting a Model into Blender

This is going to take a lot of work omega lol.

PreviousInfoNext2D Wireframes

Last updated 2 years ago

Was this helpful?

This is new.

This is a experimental Documentation/Video Mix concept. This is designed to provide the follow along/depth that a video can provide and the detail/explain-ability that a wiki/document can provide.

Yes this is like Khan Academy. Give me feedback on this idea. I wish this would become a sort of video hoster concept. Maybe, if this is a success.

Anyways. Here is the follow along video:

Prerequisites:

Required Tools:

On a separate tab head to:

Download these tools from each category.

Titanfall

  • Titanfall VPK Tool

  • Legion

  • Legion+

3D Models

  • Blender

    • Blender Source Tool

    • S/G Shader

You should have 6 tools/files.

  1. blender_source_tools_3.2.2.zip

  2. blender-x.x.x-windows-x64.msi

  3. Legion+x.x.x.zip

  4. LegionReleasev2.43.zip

  5. SG_Shader.blend

  6. Titanfall_VPKTool3.4_Portable.zip

Don't unpack blender_source_tools_3.2.2.zip. You don't need to. If you do. Don't worry just delete the unpacked folder.

Timeline:

0:00 - 0:53 Downloading Files/Tools

Downloading all required tools and files (the prerequisites listed above).

0:55 - 1:03 Unpack the Files

Expecting you to unpack the file yourself lol.

1:21 - 1:43 VPKTool - Open VPK

On the top left of the VPKTool. Press the first icon to 'Open' and choose a VPK. You are looking for englishclient_mp_common.bsp.pak000_dir.vpk .

1:46 - 2:08 VPKTool - Extract VPK

Click the second to last icon from left to right on the top left of the VPKTool. This is the 'Extract All' button if you just hover over it. Extract everything into a seperate folder (like i did).

Don't forget to close out of your open VPK when exiting VPKTool.

2:20 - 3:14 Organizing Tools

Organizing tools because i'm better than you.

3:16 - 3:55 Legion - Settings SMD

Bottom right on Legion press the red outlined 'Settings' button to Change the 'Export Format' to 'Valve SMD'.

4:00 - 4:45 Legion - Converting .mdl

Find your desired model and drag & drop onto Legion (after pressing and opening the 'Titanfall 2' button.

4:50 - 5:16 Legion+ - Locate common.rpak

A LOT of texture assets are in "common.rpak". This is the one i need for the mgl though. If you cannot find your textures using the search functions, try opening rpaks and starpaks camo_skin00_col.rpak through common_sp(11).rpak . You can open multiple at a time; I found myself only to open 50~60 at a time with Legion+ though.

5:22 - 6:00 Legion+ - Find/Extract Textures

Using the search function on the top left. Search your weapons names, script names, beta name, or something like that. What to download? The skin31 textures are the 'same' as the regular textures as far as i can tell. So just download everything that has a standard name alongside a texture map extension. Much like

  • mgl_at

  • mgl_at_ao

  • mgl_at_cav

  • mgl_at_col

  • mgl_at_gls

  • mgl_at_nml

See how they sort of have a pattern? These are enough to fully texture the gun in Blender.

Modding tools