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  • Titanfall 2 Modding Guide
  • Contact & Help
  • Contributing
  • Credits
  • Wiki 101 - How to start ?
    • Modding introduction
      • How to backup, extract & repack
      • How to setup a modding environment
      • Modding tools
        • How to use RSPNVPK
        • Source
          • Game Directory
          • BSP
            • BSPSource
            • BSP Viewer
            • BSP2MAP
            • BSPZIP
            • EntEd
            • Entspy
            • Map Analyst
            • PackBsp
            • Pakrat
            • VBSP_h4xed
            • VIDE
            • VMEX
            • WinBSPC
            • WinBSPZip
          • Hammer
            • Displacement Luxel Density
          • VTF & VMT
            • VTFEdit
            • Vtex
              • Vtex - Compile Parameters
              • Vtex - Troubleshooting
    • FAQ
  • Documentation
    • Textures
      • Valve Texture Format - VTF
        • Creating a Material
        • Creating Animated Particles
      • Valve Material Type - VMT
      • Texture & Colors
        • Color & Texture info
      • Shader
        • $basetexture
        • $color
        • $reflectivity
        • Material Flags
      • Albedo
      • Bump map
        • $bumpmap
        • $ssbump
      • Cube Mapping
      • Skybox Basics
        • 2D Skybox
      • Lightmap
      • Material Vector
      • MIP Mapping
      • Missing content
    • Scripts
      • KeyValues
        • Gameinfo.txt
        • WeaponConfig.txt
      • VScript
    • File Format
      • NUT & GNUT - Squirrel
      • PSD - Photoshop Document
      • TGA - Truevision Graphics Adapter
      • TXT - Text file
      • VPK - Valve Pak file
    • File Location
      • VPK list
      • Weapon
        • Weapon model
        • Weapon script
        • Weapon config
      • 3D Models
        • Model - Skyboxes
        • Pilot
          • Models - Pilot Ability
          • Models - Pilot Weapons
        • Titan
        • Model - Beacon
        • Model - Containers
        • Model - Fixtures
        • Model - imc_base
        • Model - Industrial
        • Model - kodai_live_fire
        • Model - NPC
        • Model - Frontier Defense
  • Modding
    • Weapons
      • Crosshair modding
        • Batch crosshair modding
        • Crosshair example
      • Weapon Positioning
      • Weapon FOV
      • Hipfire zoom
      • Special/Unique weapon mods
        • Charge Rifle - Arc Rifle
        • Charge rifle - Heat color
        • LSTAR - Heat color
    • Pilots
      • Models - Pilot class
    • Titans
      • Titan Domeshield
      • Northstar
        • Cable - Grapple & Tether Trap
        • Railgun - Heat color
        • Northstar - Gravity
        • Northstar - Thermite
      • Ronin
        • Sword block color
      • Legion
        • Power shot heat color
      • Ion
        • Splitter Rifle - Heat effect
        • Vortex shield color
    • Custom Skins
      • Formats
      • Installing
        • DDS Format (tool)
        • VTF Format (manual)
      • Making
      • Info
        • Getting a Model into Blender
        • 2D Wireframes
    • Maps
      • Maps - Skyboxes
      • Maps - Cube Map
      • War Games
        • Holographic wall color
    • User Interface
      • Text modding r1_language
      • In Game
        • Scoreboard colors
      • Menus
        • Pause Menu Blur
        • Menu Background
        • Network - Menus
        • Whats new and Spotlight
        • Settings
          • Controls
          • Key Bindings
    • Sounds
      • Killsound
      • Lobby music
    • Misc
      • FF ID Color change
      • Remove Sun Flares
      • Cable - Zipline
      • Marvin - Chest screen
      • Pulse Effect
      • Sonar Detected
      • Ticks - Model
      • Nessie- Frag Model
  • Script Values
    • Effect (FX)
    • FX
      • FX - Pilot
        • FX - Pilot Weapon
          • FX - Assault Rifle
          • FX - SMG
          • FX - LMG
          • FX - Sniper
          • FX - Shotgun
          • FX - Grenadier
          • FX - Secondary & Pistols
          • FX - Anti-Titan
          • FX - Arc Tool
        • FX - Pilot Ordnance
          • FX - Arc Trap
          • FX - Firestar
          • FX - Gravity Star
        • FX - Pilot Ability
      • FX - Titans
        • FX - Ion
        • FX - Tone
        • FX - Northstar
          • FX - Railgun
          • FX - Holo Railgun
          • FX - Viper
        • FX - Monarch
          • FX - Monarch Beam
        • FX - Ronin
        • FX - Scorch
          • FX - Thermite Launcher
          • FX - Meteor First
          • FX - Firewall
        • FX - Legion
      • FX - NPC & Turret
        • FX - NPC
          • FX - Drone
          • FX - Drone Cloak
          • FX - Drone Frag
          • FX - MRVN
          • FX - Mortar
          • FX - Holo Spectre
        • FX - Turret
      • FX - Misc & Unknown
        • FX - Holo Map
        • FX - Beacon
        • FX - Skybox
          • FX - Skybox 1K
          • FX - Skybox Carrier
          • FX - Skybox Creature
          • FX - Skybox Nuke
          • FX - Skybox Station Traffic
        • FX - Skyway
        • FX - Dev
          • FX - Bug Repro
        • FX - Droppod
        • FX - Scan
      • FX - Raw Data
        • FX - EMP
        • FX - Env
        • FX - Grenade
        • FX - Harvester
          • FX - Coop Harvester FX
        • FX - HUD
          • FX - HUD AR FX
          • FX - HUD AR Impacts
          • FX - HUD AR Lines
          • FX - HUD AR Ordinance
          • FX - HUD AR Pings
          • FX - HUD AR Titandroppoint
        • FX - Impact
          • FX - Impact FX EXP Cutom
        • FX - Light
        • FX - Orbital Strike
        • FX - Projectile Plasma
        • FX - Reload
        • FX - Shell Eject
        • FX - Smoke
        • FX - Tracers
        • FX - Weapon
          • FX - Arc Cannon
          • FX - Dragonbreath
          • FX - Flamethrower
          • FX - Malta Gun
          • FX - Triple Threat
    • Sound
      • Sound - Voiceline
      • Sound - Pilot
        • Pilot Weapon
          • Assault Rifle
          • SMG
          • LMG
          • Sniper
          • Shotgun
          • Grenadier
          • Secondary & Pistol
          • Anti-Titan
        • Pilot Ordnance
        • Pilot Ability
      • Sound - Titans
        • Sound - Ion
        • Sound - Tone
        • Sound - Northstar
        • Sound - Monarch
        • Sound - Ronin
        • Sound - Scorch
        • Sound - Legion
      • Sound - Drone & NPC
        • Sound - MegaTurret
      • Sound - Misc & Unknown
        • Sound - Arc Cannon
        • Sound - Arc Tool
        • Sound - Flamethrower
        • Sound - Triplethreat
    • UI & HUD
      • Menu
        • Loadscreen
        • Private match
        • Scoreboard
  • Mods
    • Plastic Mode
    • No-HUD Mod
  • Exporting Assets
    • Exporting Maps
    • Exporting using Legion
    • Exporting Models
  • Assets
    • Texture library
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ID
Value
Note
ID
Value
Note
ID
Value
Note
ID
Value
Note
ID
Value
Note

22335

particleaccelerator_lowammo_shot1

22336

particleaccelerator_lowammo_shot10

22337

particleaccelerator_lowammo_shot11

22338

particleaccelerator_lowammo_shot12

22339

particleaccelerator_lowammo_shot13

22340

particleaccelerator_lowammo_shot14

22341

particleaccelerator_lowammo_shot15

22342

particleaccelerator_lowammo_shot2

22343

particleaccelerator_lowammo_shot3

22344

particleaccelerator_lowammo_shot4

22345

particleaccelerator_lowammo_shot5

22346

particleaccelerator_lowammo_shot6

22347

particleaccelerator_lowammo_shot7

22348

particleaccelerator_lowammo_shot8

22349

particleaccelerator_lowammo_shot9

29000

weapon_particle_accelerator_3p_longreload_pt1

29001

weapon_particle_accelerator_3p_longreload_pt2

29002

weapon_particle_accelerator_3p_longreload_pt3

29003

weapon_particle_accelerator_3p_longreload_pt4

29004

weapon_particle_accelerator_altfire_1p

29005

weapon_particle_accelerator_altfire_1p_OLD

29006

weapon_particle_accelerator_altfire_firstshot_1p

29007

weapon_particle_accelerator_altfire_firstshot_3p

29008

weapon_particle_accelerator_altfire_firstshot_3p_enemy

29009

weapon_particle_accelerator_altfire_loop_1p

29010

weapon_particle_accelerator_altfire_loop_1p_OLD

29011

weapon_particle_accelerator_altfire_loop_3p

29012

weapon_particle_accelerator_altfire_loop_3p_enemy

29013

weapon_particle_accelerator_altfire_loop_3p_enemy_OLD

29014

weapon_particle_accelerator_altfire_loop_3p_OLD

29015

weapon_particle_accelerator_altfire_loopend_1p

29016

weapon_particle_accelerator_altfire_loopend_1p_OLD

29017

weapon_particle_accelerator_altfire_loopend_3p

29018

weapon_particle_accelerator_altfire_loopend_3p_enemy

29019

weapon_particle_accelerator_altfire_secondshot_3p

29020

weapon_particle_accelerator_altfire_secondshot_3p_enemy

29021

weapon_particle_accelerator_altfire_secondshot_3p_enemy_BU1

29022

weapon_particle_accelerator_altfire_secondshot_3p_enemy_int

29023

weapon_particle_accelerator_altfire_secondshot_3p_enemy_OLD

29024

weapon_particle_accelerator_altfire_secondshot_3p_int

29025

weapon_particle_accelerator_altfire_secondshot_3p_OLD

29026

weapon_particle_accelerator_fire_1p

29027

weapon_particle_accelerator_fire_1p_OLD

29028

weapon_particle_accelerator_firstshot_1p

29029

weapon_particle_accelerator_firstshot_3p

29030

weapon_particle_accelerator_firstshot_3p_enemy

29031

weapon_particle_accelerator_longreload_pt1

29032

weapon_particle_accelerator_longreload_pt2

29033

weapon_particle_accelerator_longreload_pt3

29034

weapon_particle_accelerator_longreload_pt4

29035

weapon_particle_accelerator_loop_1p

29036

weapon_particle_accelerator_loop_3p

29037

weapon_particle_accelerator_loop_3p_enemy

29038

weapon_particle_accelerator_loop_3p_enemy_BU1

29039

weapon_particle_accelerator_loop_3p_enemy_OLD

29040

weapon_particle_accelerator_loop_3p_OLD

29041

weapon_particle_accelerator_loop_3p_OLD2

29042

weapon_particle_accelerator_loopend_1p

29043

weapon_particle_accelerator_loopend_3p

29044

weapon_particle_accelerator_loopend_3p_enemy

29045

weapon_particle_accelerator_secondshot_3p

29046

weapon_particle_accelerator_secondshot_3p_enemy

29047

weapon_particle_accelerator_secondshot_3p_enemy_int

29048

weapon_particle_accelerator_secondshot_3p_enemy_OLD

29049

weapon_particle_accelerator_secondshot_3p_int

29050

weapon_particle_accelerator_secondshot_3p_OLD

29051

weapon_particle_accelerator_ventcooldown

29052

weapon_particle_accelerator_windup_1p

29053

weapon_particle_accelerator_windup_3p

29054

weapon_particle_accelerator_windup_3p_enemy

19150

explo_vortexgrenade_impact_1p

19151

explo_vortexgrenade_impact_3p

22587

pilot_time_vortex_activate

22588

pilot_time_vortex_deactivate

22589

pilot_time_vortex_loop

26849

time_vortex_loop

27111

Timeshift_Scr_BT_HelmetVortexDeactivate

27119

Timeshift_Scr_BT_VortexGrabHelmet

28003

vortex_shield_absorbbulletlarge

28004

vortex_shield_absorbbulletlarge_1p_vs_3p

28005

vortex_shield_absorbbulletsmall

28006

vortex_shield_absorbbulletsmall_1p_vs_3p

28007

vortex_shield_absorbrocket

28008

vortex_shield_absorbrocket_1p_vs_3p

28009

vortex_shield_deflect_amped

28010

vortex_shield_empty

28011

vortex_shield_empty_1P

28012

vortex_shield_empty_3P

28013

vortex_shield_end

28014

vortex_shield_end_1P

28015

vortex_shield_end_3P

28016

vortex_shield_end_3P_enemy

28017

vortex_shield_loop

28018

vortex_shield_loop_1P

28019

vortex_shield_loop_3P

28020

vortex_shield_loop_3P_enemy

28021

vortex_shield_loopstart

28022

vortex_shield_loopstart_1P

28023

vortex_shield_loopstart_3P

28024

vortex_shield_loopstart_3P_enemy

28025

vortex_shield_start

28026

vortex_shield_start_1P

28027

vortex_shield_start_3P

28028

vortex_shield_start_3P_enemy

28029

vortex_shield_start_amped

28030

vortex_shield_start_amped_1P

28031

vortex_shield_start_amped_3P

28032

vortex_shield_throw

28033

vortex_shield_throw_1P

28034

vortex_shield_throw_3P

28035

vortex_shield_throw_3P_enemy

29752

weapon_vortex_gun_explosivewarningbeep

29410

Weapon_ShoulderLaser_Fire_1P

Fire sound FP

29411

Weapon_ShoulderLaser_Fire_3P

Fire sound

29412

Weapon_ShoulderLaser_Fire_3P_Enemy

29413

Weapon_ShoulderLaser_StutterBuild_02

29414

Weapon_ShoulderLaser_StutterBuild_1P

Charge sound FP

29415

Weapon_ShoulderLaser_StutterBuild_3P

Charge sound

29416

Weapon_ShoulderLaser_StutterBuild_3P_Enemy

27240

titan_core_laser_chargeup_1p

27241

titan_core_laser_chargeup_3p

27242

titan_core_laser_chargeup_3p_enemy

27243

titan_core_laser_fire_endwarning_1p

27244

titan_core_laser_fire_endwarning_3p

27245

titan_core_laser_fire_energydrained_1p

27246

titan_core_laser_fire_energydrained_3p

27247

titan_core_laser_firebeam_1p

27248

titan_core_laser_firebeam_1p_extended

27249

titan_core_laser_firebeam_3p

27250

titan_core_laser_firebeam_3p_enemy

27251

titan_core_laser_firebeam_FD_1P

27252

titan_core_laser_firebeam_FD_3p

27253

titan_core_laser_firestart_1p

27254

titan_core_laser_firestart_3p

27255

titan_core_laser_firestart_3p_enemy

27256

titan_core_laser_firestop_1p

27257

titan_core_laser_firestop_3p

27258

titan_core_laser_firestop_3p_enemy

27259

titan_core_laser_whizby_loop_3p

27260

titan_core_laser_whizby_loop_3p_aigenerated

27261

titan_core_laser_whizby_loop_3p_enemy

30236

Wpn_LaserTripMine_BothConnections

30237

Wpn_LaserTripMine_Deploy_1P

30238

Wpn_LaserTripMine_Deploy_3P

30239

Wpn_LaserTripMine_ExtendStop

30240

Wpn_LaserTripMine_FirstConnect

30241

Wpn_LaserTripMine_Land

30242

Wpn_LaserTripMine_LaserLoop

30243

Wpn_LaserTripMine_MineDestroyed

30244

Wpn_LaserTripMine_SecondConnect

30245

Wpn_LaserTripMine_SpinExtend

19127

Explo_ProximityEMP_Impact_3P

  1. Script Values
  2. Sound
  3. Sound - Titans

Sound - Ion

Ion sound value

PreviousSound - TitansNextSound - Tone