LogoLogo
简体中文
简体中文
  • 主页
  • 联系我们
  • 感谢名单
  • 维基101 - 如何开始?
    • 修改指南
      • 如何备份,解包和重新打包
      • 如何配置修改用一个工作环境
      • 修改工具
        • 如何使用RSPNVPK
        • 资源
          • 游戏目录
          • BSP
            • BSPSource
            • BSP Viewer
            • BSP2MAP
            • BSPZIP
            • EntEd
            • Entspy
            • Map Analyst
            • PackBsp
            • Pakrat
            • VBSP_h4xed
            • VIDE
            • VMEX
            • WinBSPC
            • WinBSPZip
          • Hammer
            • 位移Luxel密度
          • VTF & VMT
            • VTFEdit
            • Vtex
              • Vtex - 编译参数
              • Vtex - 疑难解答
  • 信息
    • 纹理
      • Valve纹理格式-VTF
        • 创建材质
        • 创建动画粒子
        • 修改动画粒子-Wanty的方法
      • Valve材质类型-VMT
      • 纹理和颜色
        • 颜色和纹理信息
      • 着色器
        • $basetexture
        • $color
        • $reflectivity
        • 材质标志
      • 反照率贴图
      • 凹凸贴图
        • $bumpmap
        • $ssbump
      • 立方环境贴图
      • 光照贴图
      • 矢量材质
      • 纹理映射
      • 内容丢失
      • 基础天空盒
        • 2D天空盒
        • 3D天空盒
    • 脚本
      • 关键值
        • Gameinfo.txt
        • 武器配置
      • VScript
    • 文件格式
      • NUT & GNUT-Squirrel游戏语言
      • PSD-Photoshop文档
      • TGA-Truevision图像文件
      • TXT-文本文件
      • VPK-Valve包文件
    • 文件位置
      • VPK
      • 武器
        • 武器模型
        • 武器脚本
        • 武器配置
      • 模型
        • 模型-天空背景
        • 铁驭
          • 模型-铁驭能力
          • 模型-铁驭武器
        • 泰坦
        • 模型-引导标志
        • 模型-容器
        • 模型- Fixtures
        • 模型-IMC基础
        • 模型-工业
        • 模型- 虎大前进基地_live_fire
        • 模型-NPC
        • 模型-边境防御
  • 修改
    • 武器
      • 自定义武器皮肤
        • 使用\应用自定义武器皮肤
          • VTF文件制作
        • 制作武器自定义皮肤
          • 2D图像线框渲染模式(Wireframe mode)
        • 武器自定义皮肤样例
      • 武器效果
      • 准星修改
        • 批量修改准星
        • 准星样例
      • 武器定位
      • 武器视野
      • 一键更换武器视野
      • 特殊/独特武器修改
        • 电能步枪-电弧枪
        • 电能步枪-蓄力颜色
        • LSTAR-蓄力颜色
    • 铁驭
      • 模型-铁驭类
    • 泰坦
      • 泰坦的穹顶护盾
      • 北极星
        • 线缆-钩爪和绊索陷阱
        • 电浆磁轨炮-蓄力特效
        • 北极星-重力特效
        • 北极星-铝热剂特效
      • 浪人
        • 剑封颜色
      • 军团
        • 强大火力-蓄力颜色
      • 离子
        • 镭射炮-蓄力颜色
        • 漩涡防护罩颜色
    • 地图
      • 地图-天空背景
      • 地图-立体地图
      • 战争游戏
        • 全息墙颜色
    • 用户界面
      • 游戏文本修改-r1_language
      • 游戏中
        • 计分板背景
      • 菜单
        • 暂停菜单模糊
        • 主菜单背景
        • 网路-菜单
        • 新闻和聚焦
        • 设置
          • 控制
          • 按键设置
    • 声音
      • 击杀音效
      • 大厅背景音乐
    • 杂项
      • 电缆-滑索
      • 马文机器人-胸部显示屏
      • 脉冲刀范围特效
      • 被声呐探测到的效果
      • 模型-炸蛛
      • 尼斯湖水怪模型
  • 脚本数据
    • 准星
    • 特效(FX)
    • 特效
      • 特效-铁驭
        • 特效-铁驭武器
          • 特效-突击步枪
          • 特效-冲锋枪
          • 特效-轻机枪
          • 特效-狙击步枪
          • 特效-散弹枪
          • 特效-榴弹发射器
          • 特效-副手武器和手枪
          • 特效-反泰坦武器
          • 特效-特殊武器
        • 特效-铁驭投掷物
          • 特效-电弧效果
          • 特效-飞火星
          • 特效-重力星
        • 特效-铁驭能力
      • 特效-泰坦
        • 特效-离子
        • 特效-强力
        • 特效-北极星
          • 特效-电浆轨道炮
          • 特效- Holo Railgun
          • 特效-毒蛇
        • 特效-帝王
          • 特效-Monarch Beam
        • 特效-浪人
        • 特效-烈焰
          • 特效-铝热剂发射器
          • 特效-Meteor First
          • 特效-火墙
        • 特效-军团
      • 特效-NPC和炮台
        • 特效-NPC
          • 特效-无人机
          • FX - Drone Cloak
          • FX - Drone Frag
          • FX - MRVN
          • FX - Mortar
          • FX - Holo Spectre
        • 特效-炮台
      • 特效-杂项和未知项
        • FX - Holo Map
        • FX - Beacon
        • FX - Skybox
          • FX - Skybox 1K
          • FX - Skybox Carrier
          • FX - Skybox Creature
          • FX - Skybox Nuke
          • FX - Skybox Station Traffic
        • FX - Skyway
        • FX - Dev
          • FX - Bug Repro
        • FX - Droppod
        • FX - Scan
      • 特效-原始数据
        • FX - EMP
        • FX - Env
        • FX - Grenade
        • FX - Harvester
          • FX - Coop Harvester FX
        • FX - HUD
          • FX - HUD AR FX
          • FX - HUD AR Impacts
          • FX - HUD AR Lines
          • FX - HUD AR Ordinance
          • FX - HUD AR Pings
          • FX - HUD AR Titandroppoint
        • FX - Impact
          • FX - Impact FX EXP Cutom
        • FX - Light
        • FX - Orbital Strike
        • FX - Projectile Plasma
        • FX - Reload
        • FX - Shell Eject
        • FX - Smoke
        • FX - Tracers
        • FX - Weapon
          • FX - Arc Cannon
          • FX - Dragonbreath
          • FX - Flamethrower
          • FX - Malta Gun
          • FX - Triple Threat
    • 声音
      • 声音-默认语音
      • 声音-铁驭
        • 铁驭武器
          • 突击步枪
          • 冲锋枪
          • 轻机枪
          • 狙击步枪
          • 散弹枪
          • 榴弹枪
          • 副手武器及手枪
          • 反泰坦武器
        • 铁驭投掷物
        • 铁驭能力
      • 声音-泰坦
        • 声音-离子
        • 声音-强力
        • 声音-北极星
        • 声音-帝王
        • 声音-浪人
        • 声音-烈焰
        • 声音-军团
      • 声音-无人机和NPC
        • 声音 -巨型炮塔
      • 声音-杂项和未知项
        • 声音-电弧炮
        • 声音-电弧枪
        • 声音- Flamethrower
        • 声音- Triplethreat
    • 图标和HUD
      • 菜单
        • 私房加载界面
        • 私人比赛
        • 计分板
  • 修改样例
    • 低配模式
    • 无HUD修改
  • 导出资源
    • 导出地图
    • 导出模型
    • 使用Legion的方式导出
  • 资源
    • 纹理库
Powered by GitBook
On this page
  • 前期准备
  • 解包
  • 编辑
  • 网路创建人名字
  • 网路净值
  • 成员
  • 会员
  • 欢乐时光
  • 胜利
  • 击杀
  • 分类
  • 网路类别
  • 麦克风使用偏好
  • 可见度
  • 语言
  • 区域
  • 今日信息
  • 网路名称
  • 隐藏标签
  • 重新打包

Was this helpful?

  1. 修改
  2. 用户界面
  3. 菜单

网路-菜单

编辑网络菜单详细信息和颜色指南

Previous主菜单背景Next新闻和聚焦

Last updated 3 years ago

Was this helpful?

前期准备

In this guide you will have to edit res files. You can use text editor for that such as Atom, NotePad++, VIM and many other ones would work fine.

Navigate to your folder and find this VPK file:

Origin Games\Titanfall2\vpk\

Copy these file and paste them in an empty folder somewhere else:

  • englishclient_frontend.bsp.pak000_dir.vpk

  • client_frontend.bsp.pak000_000.vpk

You will need the Titanfall VPK Tool, the program which will allow you to open and repack Titanfall VPK files. ​

解包

Now that these files have been backed up and everything installed. Navigate to your game folder and open this file:

Origin Games\Titanfall2\vpk\englishclient_frontend.bsp.pak000_dir.vpk

​​

编辑

To edit the Network menu interface text color, go to this location

resource\ui\menus\panels

Open the file community_info.res

To make edit easier, down bellow a list of code block to the right value you want to edit. To edit color, edit the string fgcolor_override "x x x x". The 3 first value are RGB and the 4th one is the opacity. In some code block, mostly what we will call "value" (value, is the result in menus) you won't find this string fgcolor_override "x x x x". Just add it inside the bracket with the RGB + opacity code you want.

Is possible to hide some labels by editing this string visible 1 to 0. The labels where you edit it will be hidden but other labels won't fit empty place. You will need to edit both those values wide & tall for that.

网路创建人名字

Find the following code block

Creator label

	CreatorLabel
	{
		ControlName				Label
		pin_to_sibling			CommunityName
		pin_corner_to_sibling	TOP_LEFT
		pin_to_sibling_corner	BOTTOM_LEFT
		ypos					32
		tall 					30
		wide					200
		labelText				"#COMMUNITY_CREATOR_LABEL"
		textAlignment			west
		font					Default_28
		textinsetx				11
		textinsety				1
		allcaps					0
		visible					1
		fgcolor_override		"255 0 255 255"

		zpos					1
	}

Creator value (name)

	CreatorName
	{
		ControlName				Label
		pin_to_sibling			CreatorLabel
		pin_corner_to_sibling	TOP_LEFT
		pin_to_sibling_corner	TOP_RIGHT
		wide					600
		tall					30
		visible					1
		font 					Default_28
		fgcolor_override		"87 151 219 128"
	}

You can edit this string fgcolor_override "87 151 219 128". The 3 first value are RGB and the 4th one is the opacity.

网路净值

Find the following code block

Net worth label

	XPLabel
	{
		ControlName				Label
		pin_to_sibling			CreatorLabel
		pin_corner_to_sibling	TOP_LEFT
		pin_to_sibling_corner	BOTTOM_LEFT
		auto_tall_tocontents	1
		wide					200
		labelText				"#COMMUNITY_XP_LABEL"
		textAlignment			"north-west"
		font					Default_28
		textinsetx				11
		textinsety				1
		allcaps					0
		visible					1
		fgcolor_override		"255 0 255 255"

		zpos					1
	}

Net worth value

	XP
	{
		ControlName				Label
		xpos					30
		pin_to_sibling			XPLabel
		pin_corner_to_sibling	LEFT
		pin_to_sibling_corner	RIGHT
		textAlignment			"north-west"
		wide					220
		auto_tall_tocontents	1
		visible					1
		font 					Default_28
		fgcolor_override		"254 151 0 255"
	}

You can edit this string fgcolor_override "x x x x". The 3 first value are RGB and the 4th one is the opacity.

成员

Find the following code block

Members label

	ActiveMembersLabel
	{
		ControlName				Label
		pin_to_sibling			XPLabel
		pin_corner_to_sibling	TOP_RIGHT
		pin_to_sibling_corner	BOTTOM_RIGHT
		tall 					30
		wide					200
		labelText				"#COMMUNITY_ACTIVE_MEMBERS"
		textAlignment			west
		font					Default_28
		textinsetx				11
		textinsety				1
		allcaps					0
		visible					1
		fgcolor_override		"192 192 192 255"

		zpos					1
	}

Members value

	ActiveMembers
	{
		ControlName				Label
		pin_to_sibling			XPIcon
		pin_corner_to_sibling	TOP_LEFT
		pin_to_sibling_corner	BOTTOM_LEFT
		wide					300
		tall					30
		visible					1
		font 					Default_28
	}

You can edit this string fgcolor_override "x x x x". The 3 first value are RGB and the 4th one is the opacity.

会员

Find the following code block

Membership label

	CommunityMembershipLabel
	{
		ControlName				Label
		pin_to_sibling			ActiveMembersLabel
		pin_corner_to_sibling	TOP_LEFT
		pin_to_sibling_corner	BOTTOM_LEFT
		tall 					30
		wide					200
		labelText				"#COMMUNITY_MEMBERSHIP_LABEL"
		textAlignment			west
		font					Default_28
		textinsetx				11
		textinsety				1
		allcaps					0
		visible					1
		fgcolor_override		"192 192 192 255"

		zpos					1
	}

Membership value

	MembershipPolicy
	{
		ControlName				Label
		pin_to_sibling			ActiveMembers
		pin_corner_to_sibling	TOP_LEFT
		pin_to_sibling_corner	BOTTOM_LEFT
		wide					400
		tall					30
		visible					1
		font 					Default_28
	}

You can edit this string fgcolor_override "x x x x". The 3 first value are RGB and the 4th one is the opacity.

欢乐时光

Find the following code block

Happy hour label

	HappyHourLabel
	{
		ControlName				Label
		ypos					30
		pin_to_sibling			CommunityMembershipLabel
		pin_corner_to_sibling	TOP_LEFT
		pin_to_sibling_corner	BOTTOM_LEFT
		tall 					30
		wide					200
		labelText				"#COMMUNITY_HAPPYHOUR_LABEL"
		textAlignment			west
		font					Default_28
		textinsetx				11
		textinsety				1
		allcaps					0
		visible					1
		fgcolor_override		"192 192 192 255"

		zpos					1
	}

Happy hour value

	HappyHourStart
	{
		ControlName				Label
		ypos					30
		pin_to_sibling			MembershipPolicy
		pin_corner_to_sibling	TOP_LEFT
		pin_to_sibling_corner	BOTTOM_LEFT
		wide					400
		tall					30
		visible					1
		font 					Default_28
	}

You can edit this string fgcolor_override "x x x x". The 3 first value are RGB and the 4th one is the opacity.

胜利

Find the following code block

Wins label

	WinsLabel
	{
		ControlName				Label
		pin_to_sibling			HappyHourLabel
		pin_corner_to_sibling	TOP_LEFT
		pin_to_sibling_corner	BOTTOM_LEFT
		tall 					30
		wide					200
		labelText				"#COMMUNITY_WINS_LABEL"
		textAlignment			west
		font					Default_28
		textinsetx				11
		textinsety				1
		allcaps					0
		visible					1
		fgcolor_override		"192 192 192 255"

		zpos					1
	}

Wins value

	Wins
	{
		ControlName				Label
		pin_to_sibling			HappyHourStart
		pin_corner_to_sibling	TOP_LEFT
		pin_to_sibling_corner	BOTTOM_LEFT
		wide					400
		tall					30
		visible					1
		font 					Default_28
	}

You can edit this string fgcolor_override "x x x x". The 3 first value are RGB and the 4th one is the opacity.

击杀

Find the following code block

Kills label

	KillsLabel
	{
		ControlName				Label
		pin_to_sibling			WinsLabel
		pin_corner_to_sibling	TOP_LEFT
		pin_to_sibling_corner	BOTTOM_LEFT
		tall 					30
		wide					200
		labelText				"#COMMUNITY_KILLS_LABEL"
		textAlignment			west
		font					Default_28
		textinsetx				11
		textinsety				1
		allcaps					0
		visible					1
		fgcolor_override		"255 0 255 255"

		zpos					1
	}

Kills value

	Kills
	{
		ControlName				Label
		pin_to_sibling			Wins
		pin_corner_to_sibling	TOP_LEFT
		pin_to_sibling_corner	BOTTOM_LEFT
		wide					400
		tall					30
		visible					1
		font 					Default_28
	}

You can edit this string fgcolor_override "x x x x". The 3 first value are RGB and the 4th one is the opacity.

分类

Find the following code block

Attitude label

	CommunityTypeLabel
	{
		ControlName				Label
		pin_to_sibling			XP
		pin_corner_to_sibling	TOP_LEFT
		pin_to_sibling_corner	TOP_RIGHT
		tall 					30
		wide					200
		labelText				"#COMMUNITY_TYPE"
		textAlignment			west
		font					Default_28
		textinsetx				11
		textinsety				1
		allcaps					0
		visible					1
		fgcolor_override		"192 192 192 255"

		zpos					1
	}

Attitude value

	CommunityType
	{
		ControlName				Label
		pin_to_sibling			CommunityTypeLabel
		pin_corner_to_sibling	TOP_LEFT
		pin_to_sibling_corner	TOP_RIGHT
		wide					400
		tall					30
		visible					1
		font 					Default_28
	}

You can edit this string fgcolor_override "x x x x". The 3 first value are RGB and the 4th one is the opacity.

网路类别

Find the following code block

Category label

	CategoryLabel
	{
		ControlName				Label
		pin_to_sibling			CommunityTypeLabel
		pin_corner_to_sibling	TOP_LEFT
		pin_to_sibling_corner	BOTTOM_LEFT
		tall 					30
		wide					200
		labelText				"#COMMUNITY_CATEGORIES"
		textAlignment			west
		font					Default_28
		textinsetx				11
		textinsety				1
		allcaps					0
		visible					1
		fgcolor_override		"192 192 192 255"

		zpos					1
	}

Category value

	Category
	{
		ControlName				Label
		pin_to_sibling			CommunityType
		pin_corner_to_sibling	TOP_LEFT
		pin_to_sibling_corner	BOTTOM_LEFT
		wide					400
		tall					30
		visible					1
		font 					Default_28
	}

You can edit this string fgcolor_override "x x x x". The 3 first value are RGB and the 4th one is the opacity.

麦克风使用偏好

Find the following code block

Mics policy label

	MicsLabel
	{
		ControlName				Label
		pin_to_sibling			CategoryLabel
		pin_corner_to_sibling	TOP_LEFT
		pin_to_sibling_corner	BOTTOM_LEFT
		tall 					30
		wide					200
		labelText				"#COMMUNITY_MICPREF_LABEL"
		textAlignment			west
		font					Default_28
		textinsetx				11
		textinsety				1
		allcaps					0
		visible					1
		fgcolor_override		"192 192 192 255"

		zpos					1
	}

Mics policy value

	MicPolicy
	{
		ControlName				Label
		pin_to_sibling			Category
		pin_corner_to_sibling	TOP_LEFT
		pin_to_sibling_corner	BOTTOM_LEFT
		wide					400
		tall					30
		visible					1
		font 					Default_28
	}

You can edit this string fgcolor_override "x x x x". The 3 first value are RGB and the 4th one is the opacity.

可见度

Find the following code block

Visibility label

	CommunityVisibilityLabel
	{
		ControlName				Label
		pin_to_sibling			MicsLabel
		pin_corner_to_sibling	TOP_LEFT
		pin_to_sibling_corner	BOTTOM_LEFT
		tall 					30
		wide					200
		labelText				"#COMMUNITY_VISIBILITY_LABEL"
		textAlignment			west
		font					Default_28
		textinsetx				11
		textinsety				1
		allcaps					0
		visible					1
		fgcolor_override		"192 192 192 255"

		zpos					1
	}

Visibility value

	Visibility
	{
		ControlName				Label
		pin_to_sibling			MicPolicy
		pin_corner_to_sibling	TOP_LEFT
		pin_to_sibling_corner	BOTTOM_LEFT
		wide					400
		tall					30
		visible					1
		font 					Default_28
	}

You can edit this string fgcolor_override "x x x x". The 3 first value are RGB and the 4th one is the opacity.

语言

Find the following code block

Languagues label

	LanguagesLabel
	{
		ControlName				Label
		pin_to_sibling			CommunityVisibilityLabel
		pin_corner_to_sibling	TOP_LEFT
		pin_to_sibling_corner	BOTTOM_LEFT
		tall 					30
		wide					200
		labelText				"#COMMUNITY_LANGUAGES"
		textAlignment			west
		font					Default_28
		textinsetx				11
		textinsety				1
		allcaps					0
		visible					1
		fgcolor_override		"192 192 192 255"

		zpos					1
	}

Languages value

	Languages
	{
		ControlName				Label
		pin_to_sibling			Visibility
		pin_corner_to_sibling	TOP_LEFT
		pin_to_sibling_corner	BOTTOM_LEFT
		wide					400
		tall					30
		visible					1
		font 					Default_28
	}

You can edit this string fgcolor_override "x x x x". The 3 first value are RGB and the 4th one is the opacity.

区域

Find the following code block

Regions label

	RegionsLabel
	{
		ControlName				Label
		pin_to_sibling			LanguagesLabel
		pin_corner_to_sibling	TOP_LEFT
		pin_to_sibling_corner	BOTTOM_LEFT
		tall 					30
		wide					200
		labelText				"#COMMUNITY_REGIONS"
		textAlignment			west
		font					Default_28
		textinsetx				11
		textinsety				1
		allcaps					0
		visible					1
		fgcolor_override		"192 192 192 255"

		zpos					1
	}

Regions value

	Regions
	{
		ControlName				Label
		pin_to_sibling			Languages
		pin_corner_to_sibling	TOP_LEFT
		pin_to_sibling_corner	BOTTOM_LEFT
		wide					400
		textAlignment           "north-west"
		auto_tall_tocontents    1
		visible					1
		wrap                    1
		font 					Default_28
	}

You can edit this string fgcolor_override "x x x x". The 3 first value are RGB and the 4th one is the opacity.

今日信息

Find the following code block

Message of the day label

	CommunityMOTDLabel
	{
		ControlName				Label
		xpos 					-24
		ypos                    -8
		pin_to_sibling			MOTDBackground
		pin_corner_to_sibling	TOP_LEFT
		pin_to_sibling_corner	TOP_LEFT
		auto_tall_tocontents	1
		wide					400
		textAlignment			"north-west"
		labelText				"#COMMUNITY_MOTD_LABEL"
		font					Default_33
		allcaps					0
		visible					1
		fgcolor_override		"255 255 255 255"

		zpos					1
	}

Message of the day value

	MOTD
	{
		ControlName				Label
		xpos 					10
		ypos					-15
		pin_to_sibling			MOTDIcon
		pin_corner_to_sibling	TOP_LEFT
		pin_to_sibling_corner	TOP_RIGHT
		wide					460
		tall					308
		textAlignment			"north-west"
		wrap					1
		visible					1
		font 					Default_28
		fgcolor_override		"255 0 255 255"
	}

You can edit this string fgcolor_override "x x x x". The 3 first value are RGB and the 4th one is the opacity.

网路名称

Find the following code block

Title label

	InfoTitle
	{
		ControlName				Label
		pin_to_sibling			InfoTitleBackground
		pin_corner_to_sibling	TOP_LEFT
		pin_to_sibling_corner	TOP_LEFT
		xpos					0
		ypos					0
		textAlignment			"west"
		textinsetx				11
		wide					1100
		tall					30
		visible					0
		textinsety				-1
		allcaps 				1
		labelText 				"#COMMUNITY_DETAILS"
		font 					Default_28
	}

Title value

	CommunityName
	{
		ControlName				Label
		pin_to_sibling			InfoBackground
		pin_corner_to_sibling	TOP_LEFT
		pin_to_sibling_corner	TOP_LEFT
		xpos					-32
		textAlignment			"west"
		wide					1100
		tall					40
		visible					0
		font 					Default_38
	}

For now, this isn't the right ones. They are only supposition, any information about this label would be welcome ! You can edit this string fgcolor_override "x x x x". The 3 first value are RGB and the 4th one is the opacity.

隐藏标签

At the end of this file, we can see 2 hidden labels which contain death (opposite of kills) and losses (opposite of wins).

For now, set the value *visible 1*show it, but both those stats show 0, I guess there is no server track on this stats. They are also by default at the same place then label "Wins" & "Kills", need the right wide & tall value in labels. Any information would be welcome !

重新打包

After following step by step the previous link

Rename pak000_000.vpk to client_frontend.bsp.pak000_000.vpk

Rename pak000_dir.vpk to englishclient_frontend.bsp.pak000_dir.vpk

Place both of the renamed files back into your game directory and then launch Titanfall 2. You should be able to see your new crosshair!

Origin Games\Titanfall2\vpk\

​​

Here
How to extract VPK's properly ?
How to repack VPK files proprely ?