北极星-铝热剂特效
前期准备
In thoose "guide" called premade I will consider that you know how to proprely setup / start modding your game. If it's not your case you must read the "General info", refer to this link
Any suggestion are welcome, you can submit your request / idea on NS Discord or even if you made your own premade weapon / set. You can reach me via contact details.
录像
电浆磁轨炮
编辑
To get this railgun, you will need to edit one text files. No specific software exept your text editor.
Go to this location
englishclient_mp_common.bsp.pak000_dir.vpk\scripts\weapons
Open the file mp_titanweapon_sniper.txt
with your text editor.
Find and replace the following values in your file. Note: Do not copy paste this entire code block into your original file, replace string by string or you might resolve with a none working file.
"projectile_trail_effect_0" "P_grenade_thermite_trail"
"projectile_trail_effect_1" "P_wpn_meteor_trail"
"projectile_trail_effect_2" "P_wpn_meteor_exp_amp"
"impact_effect_table" "titan_meteor"
"fx_muzzle_flash_view" "wpn_muzzleflash_40mm_fp"
"fx_muzzle_flash_world" "wpn_muzzleflash_40mm"
"fx_muzzle_flash_attach" "muzzle_flash"
"charge_sound_1p" "Weapon_Predator_MotorLoop_1P"
"charge_full_sound_1p" "Weapon_Titan_Sniper_SustainLoop"
"charge_effect_1p" "P_wpn_meteor_exp_amp"
"charge_effect_3p" "P_wpn_meteor_exp_amp"
准星
Here is the crosshair I'm using on the railgun
active_crosshair_count "2"
rui_crosshair_index "0"
RUI_CrosshairData
{
DefaultArgs
{
adjustedSpread weapon_spread
adsFrac player_zoomFrac
isSprinting player_is_sprinting
isReloading weapon_is_reloading
readyFrac progress_ready_to_fire_frac
teamColor crosshair_team_color
isAmped weapon_is_amped
chargeFrac player_chargeFrac
crosshairMovementX crosshair_movement_x
crosshairMovementY crosshair_movement_y
}
Crosshair_1
{
"ui" "ui/crosshair_charge_rifle"
"base_spread" "10.0"
Args
{
isFiring weapon_is_firing
}
}
Crosshair_1
{
"ui" "ui/crosshair_circle2_small"
"base_spread" "0.0"
Args
{
isFiring weapon_is_firing
}
}
}
飞行核心
编辑
To get this flight core, you will need to edit one text files. No specific software exept your text editor.
For the first file you need to edit, go to this location
englishclient_mp_common.bsp.pak000_dir.vpk\scripts\vscripts\weapons
Open the file mp_titanweapon_flightcore_rockets.txt
with your text editor.
Find and replace the following values in your file. Note: Do not copy paste this entire code block into your original file, replace string by string or you might resolve with a none working file.
"fx_muzzle_flash_view" "P_wpn_HeatSheild_burn_titan"
"fx_muzzle_flash_world" "P_wpn_HeatSheild_burn_titan"
"fx_muzzle_flash_attach" "muzzle_flash_2"
"fx_muzzle_flash2_view" "P_wpn_HeatSheild_burn_titan"
"fx_muzzle_flash2_world" "P_wpn_HeatSheild_burn_titan"
"fx_muzzle_flash2_attach" "muzzle_flash"
"impact_effect_table" "titan_meteor"
"projectile_trail_effect_0" "P_wpn_meteor_exp_amp"
"fire_sound_1_player_1p" "Weapon_Softball_Fire_1P"
"fire_sound_1_player_3p" "weapon_titan_flightcore_rocket_fire_3p"
"fire_sound_2" "Weapon_bulletCasings.Bounce"
准星
active_crosshair_count "1"
rui_crosshair_index "0"
RUI_CrosshairData
{
DefaultArgs
{
adjustedSpread weapon_spread
adsFrac player_zoomFrac
isSprinting player_is_sprinting
isReloading weapon_is_reloading
teamColor crosshair_team_color
isAmped weapon_is_amped
crosshairMovementX crosshair_movement_x
crosshairMovementY crosshair_movement_y
}
Crosshair_1
{
"ui" "ui/crosshair_tracker_rockets"
"base_spread" "0.0"
Args
{
isFiring weapon_is_firing
}
}
}
集束飞弹
To get this cluster missle, you will need to edit one text files. No specific software exept your text editor.
Go to this location
englishclient_mp_common.bsp.pak000_dir.vpk\scripts\weapons
Open the file mp_titanweapon_dumbfire_rockets.txt
with your text editor.
Find and replace the following values in your file. Note: Do not copy paste this entire code block into your original file, replace string by string or you might resolve with a none working file.
This will change the cluster icon to the one from Frontier Defense. The cluster missile animation will change to the twin cluter tier mod from Frontier Defense.
"hud_icon" "rui/menu/fd_menu/upgrade_northstar_twin_cluster_hud"
"viewmodel" "models/weapons/titan_raptor_rocket_pod/atpov_titan_raptor_rocket_pod_core.mdl"
"projectile_trail_effect_0" "P_wpn_meteor_trail"
绊索陷阱
To get this cluster missle, you will need to edit one text files. No specific software exept your text editor.
Go to this location
englishclient_mp_common.bsp.pak000_dir.vpk\scripts\weapons
Open the file mp_titanability_tether_trap.txt
with your text editor.
Find and replace the following values in your file. Note: Do not copy paste this entire code block into your original file, replace string by string or you might resolve with a none working file.
This change the tether trap icon HUD to the one used in Frontier Defense.
"hud_icon" "rui/menu/fd_menu/upgrade_northstar_explosive_trap_hud"
"projectile_trail_effect_0" "P_meteor_trap_trail"
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