# $reflectivity

**`$reflectivity`** overrides a [VTF](https://noskill.gitbook.io/titanfall2/documentation/textures/valve-texture-format-vtf) file's embedded reflectivity value. It tells [VRAD](https://developer.valvesoftware.com/wiki/VRAD) how much light should be bounced off the material, without affecting how much it receives.

{% hint style="info" %}
$reflectivity only affects [static light](https://developer.valvesoftware.com/wiki/Static_light).
{% endhint %}

### Usage

```
$reflectivity "[.5 .5 .5]"            //To bounce 50% of received light
$reflectivity "[0.75 0.75 0.75]"      //To bounce 75% of received light
```

The value is a [material vector](https://developer.valvesoftware.com/wiki/Material_vector), representing a [RGB vec](https://noskill.gitbook.io/titanfall2/documentation/colors#vec) color value.

![Different reflectivity values.](https://3680263823-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-LPXG6BIVWwbrvVSOiBw-887967055%2Fuploads%2Fgit-blob-7a2c6e6105aabdf6b4600273b9e1ca4ede2c0319%2FReflectivity.gif?alt=media)

![\[.25 .25 .75\] to add an extreme blue tint on the reflected light](https://3680263823-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-LPXG6BIVWwbrvVSOiBw-887967055%2Fuploads%2Fgit-blob-da84bbdfe9f43c27acf21d7137766185a8eb833f%2Freflectivity_tes_blue.jpg?alt=media)

{% hint style="info" %}
Source: <https://developer.valvesoftware.com/wiki/$reflectivity>\
Reference: <https://nodraw.net/2011/02/reflectivity/>
{% endhint %}
