Creating Animated Particles
Particles are animated by using a material comprised of a collection of materials all built together into a "sheet". This is accomplished by using the mksheet.exe and vtex tools.
Creating an MKS File
// First sequence
sequence 0
loop
frame mymaterial1.tga 1
frame mymaterial2.tga 1
// Second sequence
sequence 1
frame mymaterial3.tga 1
// multiple image sequence (two images per frame, for multi-texturing)
sequence 2
frame fire_base0.tga fire_additive0.tga 1
frame fire_base1.tga fire_additive1.tga 1
// Sequence that combines the alpha channels of two frames at a time
// into the alpha and green channels of a frame for a special shader
sequence 3
frame frame0.tga{g=a},frame1.tga{a=a} 1
frame frame2.tga{g=a},frame3.tga{a=a} 1sequence
frame
loop


Compiling the Sheet
Compiling the Texture
Notes
Automation in 3ds Max
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