To edit most of the text in the game, you need to edit r1 txt file. Depending of your set game language (in Origin) you have to edit the right r1 file. e.g. If your game language is english, then you edit the file r1_english.txt.
Open the file r1_english.txt and search for code block that are listed down bellow to the right text you want to edit. I won't cover all the content of this file, if you want to change some text that are not listed in this guide, you should note what you seen on your screen and use the function _search_on this file. Any suggestion are welcome ! Check contact for that
The value COCKPIT_EJECT_PROMPT & COCKPIT_EJECT_CONFIRMED are the messages appearing on the Titan's main screen. The other ones are the message in the red bar bellow the main screen.
To edit titan ejecting message find the following code block
"COCKPIT_EJECT_PROMPT" "SELF_DESTRUCT:"
"COCKPIT_EJECT_CONFIRMED" "EJECTING"
"COCKPIT_EJECT_COMMON_0" "PILOT EJECTING"
"COCKPIT_EJECT_COMMON_1" "EJECT NOW EJECT"
"COCKPIT_EJECT_COMMON_2" "CORE BREAK IN PROGRESS"
"COCKPIT_EJECT_COMMON_3" "DESTRUCT SEQUENCE ENGAGED"
"COCKPIT_EJECT_COMMON_4" "EJECT-SYSTEM ENGAGED"
"COCKPIT_EJECT_COMMON_5" "PROTOCOL [03]"
// COCKPIT_EJECT_COMMON_COUNT = 6
"COCKPIT_EJECT_RARE_0" "It was fun."
"COCKPIT_EJECT_RARE_1" "Ain't over till it's over."
"COCKPIT_EJECT_RARE_2" "Until next time, then."
"COCKPIT_EJECT_RARE_3" "Second star to the right."
"COCKPIT_EJECT_RARE_4" "Go get 'em, tiger."
"COCKPIT_EJECT_RARE_5" "Make it so."
"COCKPIT_EJECT_RARE_6" "See you on the other side."
"COCKPIT_EJECT_RARE_7" "Wait for the wheel."
"COCKPIT_EJECT_RARE_8" "Do not throw your shot."
"COCKPIT_EJECT_RARE_9" "Drop and burn 'em up."
Titan HUD
Those value set the text that show up in middle of your screen. Not the one close to the core meter.
Kill feed is the text zone where you see all the text in the down right of your screen.
Player connection
It's important that you leave the value %s1 untouched.
"MP_PLAYER_CONNECTED" "%s1 has entered the game"
"MP_PLAYER_DISCONNECTED" "%s1 has left the game"
"MP_SOMEONE_DISCONNECTED" "A player has left the game"
Those value set the text for the different action on the flag made by players.
"GAMEMODE_PLAYER_HAS_FRIENDLY_FLAG" "%s1 has our flag!"
"GAMEMODE_PLAYER_HAS_ENEMY_FLAG" "%s1 has the enemy flag!"
"GAMEMODE_PLAYER_CAPTURED_FRIENDLY_FLAG" "%s1 captured our flag!"
"GAMEMODE_PLAYER_CAPTURED_ENEMY_FLAG" "%s1 captured the enemy flag!"
"GAMEMODE_PLAYER_CAPTURED_FLAG_RUI" "You captured the flag!"
"GAMEMODE_PLAYER_RETURNED_FRIENDLY_FLAG" "%s1 returned Our flag"
"GAMEMODE_PLAYER_RETURNED_ENEMY_FLAG" "%s1 flag returned"
"GAMEMODE_PLAYER_RETURNED_FLAG_RUI" "You returned the flag"
"GAMEMODE_RETURNED_FRIENDLY_FLAG" "Our flag returned to base"
"GAMEMODE_RETURNED_ENEMY_FLAG" "Enemy flag returned to base"
"GAMEMODE_PLAYER_DROPPED_FRIENDLY_FLAG" "%s1 dropped your flag"
"GAMEMODE_PLAYER_DROPPED_ENEMY_FLAG" "%s1 dropped the enemy flag"
"GAMEMODE_PLAYER_DROPPED_FLAG_RUI" "Dropped the Flag"
Those value set the text for the different action you did on the flag.
"GAMEMODE_YOU_PICKED_UP_THE_FLAG_RUI" "Picked up the Flag"
"GAMEMODE_YOU_HAVE_THE_ENEMY_FLAG" "You have the enemy flag"
"GAMEMODE_YOU_DROPPED_THE_ENEMY_FLAG" "You dropped the enemy flag"
"GAMEMODE_YOU_CAPTURED_THE_ENEMY_FLAG" "You captured the enemy flag!"
"GAMEMODE_RODEO_PILOT_HAS_THE_ENEMY_FLAG" "Friendly Rodeo Pilot has the enemy flag"
"GAMEMODE_YOU_RETURNED_THE_FRIENDLY_FLAG" "You Returned the Flag!"