# Northstar - Thermite

## Preparation

In those "guide" called premade I will consider that you know how to properly setup / start modding your game. If it's not your case you must read the "General info", refer to this [link](https://noskill.gitbook.io/titanfall2/how-to-start-modding/modding-introduction)

Any suggestion are welcome, you can submit your request / idea on NS Discord or even if you made your own premade weapon / set. You can reach me via [contact](https://noskill.gitbook.io/titanfall2/contact) details.

### Demo

{% embed url="<https://www.youtube.com/watch?v=oYTL5fdoAEo>" %}

## Railgun

### Editing

To get this railgun, you will need to edit one text files. No specific software except your text editor.

Go to this location

> englishclient\_mp\_common.bsp.pak000\_dir.vpk\scripts\weapons

Open the file `mp_titanweapon_sniper.txt` with your text editor.

Find and replace the following values in your file. **Note:** Do not copy paste this entire code block into your original file, replace string by string or you might resolve with a none working file.

```
"projectile_trail_effect_0"				"P_grenade_thermite_trail"
"projectile_trail_effect_1"				"P_wpn_meteor_trail"
"projectile_trail_effect_2"				"P_wpn_meteor_exp_amp"
"impact_effect_table" 					"titan_meteor"
```

```
"fx_muzzle_flash_view"					"wpn_muzzleflash_40mm_fp"
"fx_muzzle_flash_world"					"wpn_muzzleflash_40mm"
"fx_muzzle_flash_attach"				"muzzle_flash"
```

```
"charge_sound_1p"					"Weapon_Predator_MotorLoop_1P"
"charge_full_sound_1p"					"Weapon_Titan_Sniper_SustainLoop"
"charge_effect_1p"					"P_wpn_meteor_exp_amp"
"charge_effect_3p"					"P_wpn_meteor_exp_amp"
```

### Crosshair

Here is the crosshair I'm using on the railgun

```
active_crosshair_count				"2"
rui_crosshair_index					"0"

RUI_CrosshairData
{
	DefaultArgs
	{
		adjustedSpread				weapon_spread
		adsFrac 					player_zoomFrac
		isSprinting					player_is_sprinting
		isReloading					weapon_is_reloading
		readyFrac                   progress_ready_to_fire_frac
		teamColor					crosshair_team_color
		isAmped						weapon_is_amped
		chargeFrac                  player_chargeFrac
		crosshairMovementX          crosshair_movement_x
		crosshairMovementY          crosshair_movement_y
	}

	Crosshair_1
	{
		"ui"						"ui/crosshair_charge_rifle"
		"base_spread"				"10.0"
		Args
		{
			isFiring				weapon_is_firing
		}
	}
	Crosshair_1
	{
		"ui"						"ui/crosshair_circle2_small"
		"base_spread"				"0.0"
		Args
		{
			isFiring				weapon_is_firing
		}
	}
}
```

## Flight core

### Editing

To get this flight core, you will need to edit one text files. No specific software except your text editor.

For the first file you need to edit, go to this location

> englishclient\_mp\_common.bsp.pak000\_dir.vpk\scripts\vscripts\weapons

Open the file `mp_titanweapon_flightcore_rockets.txt` with your text editor.

Find and replace the following values in your file. **Note:** Do not copy paste this entire code block into your original file, replace string by string or you might resolve with a none working file.

```
"fx_muzzle_flash_view"					"P_wpn_HeatSheild_burn_titan"
"fx_muzzle_flash_world"					"P_wpn_HeatSheild_burn_titan"
"fx_muzzle_flash_attach"				"muzzle_flash_2"

"fx_muzzle_flash2_view"					"P_wpn_HeatSheild_burn_titan"
"fx_muzzle_flash2_world"				"P_wpn_HeatSheild_burn_titan"
"fx_muzzle_flash2_attach"				"muzzle_flash"
```

```
"impact_effect_table" 					"titan_meteor"
"projectile_trail_effect_0" 				"P_wpn_meteor_exp_amp"
```

```
"fire_sound_1_player_1p"			"Weapon_Softball_Fire_1P"
"fire_sound_1_player_3p"			"weapon_titan_flightcore_rocket_fire_3p"
"fire_sound_2"					"Weapon_bulletCasings.Bounce"
```

### Crosshair

```
active_crosshair_count				"1"
rui_crosshair_index					"0"

RUI_CrosshairData
{
	DefaultArgs
	{
		adjustedSpread				weapon_spread
		adsFrac 					player_zoomFrac
		isSprinting					player_is_sprinting
		isReloading					weapon_is_reloading
		teamColor					crosshair_team_color
		isAmped						weapon_is_amped
		crosshairMovementX          crosshair_movement_x
		crosshairMovementY          crosshair_movement_y
	}

	Crosshair_1
	{
		"ui"						"ui/crosshair_tracker_rockets"
		"base_spread"				"0.0"
		Args
		{
			isFiring				weapon_is_firing
		}
	}
}
```

## Cluster missile

To get this cluster missile, you will need to edit one text files. No specific software except your text editor.

Go to this location

> englishclient\_mp\_common.bsp.pak000\_dir.vpk\scripts\weapons

Open the file `mp_titanweapon_dumbfire_rockets.txt` with your text editor.

Find and replace the following values in your file. **Note:** Do not copy paste this entire code block into your original file, replace string by string or you might resolve with a none working file.

This will change the cluster icon to the one from Frontier Defense. The cluster missile animation will change to the twin cluster tier mod from Frontier Defense.

```
"hud_icon"		"rui/menu/fd_menu/upgrade_northstar_twin_cluster_hud"
"viewmodel"		"models/weapons/titan_raptor_rocket_pod/atpov_titan_raptor_rocket_pod_core.mdl"
```

```
"projectile_trail_effect_0"			"P_wpn_meteor_trail"
```

## Tether trap

To get this cluster missile, you will need to edit one text files. No specific software except your text editor.

Go to this location

> englishclient\_mp\_common.bsp.pak000\_dir.vpk\scripts\weapons

Open the file `mp_titanability_tether_trap.txt` with your text editor.

Find and replace the following values in your file. **Note:** Do not copy paste this entire code block into your original file, replace string by string or you might resolve with a none working file.

This change the tether trap icon HUD to the one used in Frontier Defense.

```
"hud_icon"			"rui/menu/fd_menu/upgrade_northstar_explosive_trap_hud"
```

```
"projectile_trail_effect_0"			"P_meteor_trap_trail"
```
