VIDE

The Valve Integrated Development Environment (commonly referred to by its acronym VIDE) is a third party freeware software distribution used by Source developers.

The Valve Integrated Development Environment (commonly referred to by its acronym VIDE) is a third party freeware software distribution used by Source developers. It is commonly used by mapmakers to pack custom content (textures, models, soundscapes) into their levels.

Any and all custom content must be packed into the level with VIDE; otherwise, external users of your map will see missing content textures in place of the custom textures only you see on your end.

Features

  • Hammer Splitter Editor

  • Package Viewer (equivalent to GCFScape)

  • Particle Editor

  • VBSP Editor

  • VMT Editor

  • Mass VMT Editor

  • VTF Editor (equivalent to VTFEdit)

  • Mass VTF Editor

  • BSP Info

  • Entity Lump Editor (equivalent to Entspy)

  • Pakfile Lump Editor (equivalent to Pakrat)

Change Log

Version 0.45b -- February 27, 2013

  • Pakfile Lump Editor

    • Fixed: Incorrect gib model paths

    • Fixed: Certain version 21 BSPs saved with an incorrect version identifier

    • Fixed: Incomplete scan of pre-packed content

    • Changed: Scanning of packed materials is now enabled by default

  • Package Viewer

    • Added: Basic VPK version 2 support

Version 0.45a -- December 25, 2012

  • VIDE

    • Added: VTF Editor

    • Added: Mass VTF Editor

    • Fixed: File dialogs now remember last directory

    • Added: Single instance limitation

    • Added: Open file by argument

  • VBSP Editor

    • Fixed: Infinite loop when setting texture dimension

    • Fixed: Texture dimension default read from invalid prop on load

    • Fixed: Incorrect renaming of all tree items

    • Fixed: Swaped items are now saved in the correct order

  • Package Viewer

    • Fixed: Error when reading data from single digit VPK archive segments

Version 0.38a -- January 9, 2012

  • VIDE

    • Added: Package Viewer

  • Entity Lump Editor

    • Fixed: Lump written to Output window instead of BSP or LMP

    • Fixed: Crashing when importing VMF with entity connections

    • Fixed: Similarily named keyvalues overwriting each other

    • Removed: Brush entities loaded/saved from/to VMF

    • Added: Search option to invert results

    • Added: Option to ignore importing of hidden VMF entities

  • Hammer Splitter Editor

    • Fixed: Distance fields now set value upon losing focus

    • Fixed: Disabled editing of unreadable registry entries

  • Mass VMT Editor

    • Fixed: VTF material initialization using wrong path

  • Pakfile Lump Editor

    • Fixed: Rewrote nearly all GUI logic

  • Particle Editor

    • Fixed: Crash when context menu requested in blank space

  • VBSP Editor

    • Fixed: Various value fields setting the wrong value

    • Added: Texture dimension default read from first prop on load

  • [BSP Tools]

    • Fixed: General inconsistancy and unreliability; rewrote BSP delegate class

  • [VMF Tools]

    • Changed: Rewrote VMF class

  • [Utility Code]

    • Fixed: Improved accuracy and handling of plaintext keyvalues

Version 0.32b -- June 23, 2010

  • VIDE

    • Removed: Public use of external log file

  • Mass VMT Editor

    • Fixed: Undesirable behaviour with empty file list

  • Pakfile Lump Editor

    • Fixed: Model materials not being searched for

    • Added: Scan options dialog

  • Particle Editor

    • Added: System finder

    • Added: Map particle manifester

Version 0.32a -- June 16, 2010

  • VIDE

    • Added: Particle Editor

    • Added: Entity Lump Editor

    • Added: VBSP Editor

    • Added: Closure confirmation for modified windows

    • Removed: Ability to move toolbars

    • Removed: Ability to manually check for updates

    • Removed: External program launchers

  • BSP Info

    • Added: Option to save extracted lump with lump name instead of number

    • Added: Lump names according to BSP version

  • Mass VMT Editor

    • Added: Asterisk wildcard option

    • Added: Improved progress dialog

  • Pakfile Lump Editor

    • Fixed: Rare crash when finishing scan for referenced content

    • Fixed: Skybox and detail sprites not being searched for

    • Fixed: Rare infinite loop when reading binary data as text

    • Fixed: Editing of search path after scan

    • Added: Ability to search for and scan particle systems

  • VMT Editor

    • Fixed: New window from opening if open dialog was canceled

    • Added: Save shortcut "Ctrl + S"

  • [BSP Tools]

    • Added: Hard-coded lump names

Version 0.16b -- February 26, 2010

  • VIDE

    • Added: Ability to check for updates

    • Added: About information

  • BSP Info

    • Fixed: Window opening when the file open dialog was canceled

    • Fixed: Crash when closing a window after opening a BSP more than once

    • Fixed: Bug preventing a BSP from being read

    • Added: Context menu to copy lump offset and length values from the table

    • Added: Lump manipulation: Append, Extract, Prepend, and Replace

  • Mass VMT Editor

    • Added: VMT and VTF only file type selections

    • Added: Progress dialog for lengthy operations

  • Pakfile Lump Editor

    • Fixed: Crash when adding files with a CRC of 9F6FB22E

    • Removed: Unnecessary status entries

    • Added: Scan option

  • [VMT Tools]

    • Fixed: Formal syntax requirement

Version 0.1a -- December 25, 2009

  • Initial release.

Last updated