$basetexture
$basetexture is a material shader parameter available in all Source games. It defines an albedo texture. It is very rare for a material not to use this parameter and some shaders will load a default t
$basetexture
$basetexture
is a material shader parameter available in all Source games. It defines an albedo texture. It is very rare for a material not to use this parameter and some shaders will load a default texture if it stays undefined.
VMT syntax
Additional parameters
Transforms the texture before use in the material. This does not affect lightmaps on the surface.The default position is "center .5 .5 scale 1 1 rotate 0 translate 0 0"
.
center
defines the point of rotation. Only useful ifrotate
is being used.scale
fits the texture into the material the given number of times. '2 1
' is a 50% scale in the X axis.rotate
rotates the texture counter-clockwise in degrees. Accepts any number, including negatives.translate
shifts the texture by the given numbers. '.5
' will shift it half-way.
All values must be included!
Bug: Scaling the texture may cause odd issues where the Texture Lock tool in Hammer will not actually lock the texture in place.
Bug: Rotating textures applied on brushes will rotate around the map origin (confirm: Orangebox engine only?). A fix for this is to change the center position in the VMT to the brush's origin.
The frame displayed for a multi-frame texture. This is normally set by the AnimatedTexture or TextureToggle proxies, but can be set manually. The value must be a valid index, or crashes might occur.
$basetexture2
Some shaders (most notably WorldVertexTransition) allow the use of two albedos. The second texture is handled by a mirrored set of commands with '2' in their name:
There are further '2' commands applying to various shader effects, which are each documented in their respective articles.
Source & reference
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